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 Post subject: Splinter Cell
PostPosted: 30 Nov 2007, 00:16 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Splinter Cell

Splinter Cell is a third-person action-adventure set in Tom Clancy's world of Splinter Cell. The game follows the exploits of covert operative Sam Fisher, who utilizes stealth and impressive gadgetry to dispose of his enemies and accomplish his objectives.


4:3


16:10


16:9


3x1



Last edited by The_cranky_hermit on 13 Nov 2013, 21:30, edited 4 times in total.
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 Post subject: Splinter Cell
PostPosted: 24 Sep 2009, 18:39 
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Joined: 24 Sep 2009, 17:48
Posts: 2
Hey, this is my first widescreen report, not sure how to grade, but I've posted the solution and as much as I could find.

==Game Information==
Tom Clancy's Splinter Cell. Runs on Unreal Engine. Does not follow usual Unreal/Deus Ex .ini methods

No native widescreen support; maximum in-game resolution is set at 1600x1200.

==Version==

Using Steam copy, should work on all versions as far as I'm aware.

==Method==
.ini change

To change to a higher resolution you must edit splinter cell/system/SplinterCellUser.ini

Go to this section:
[Engine.EPCGameOptions]
AnimatedGeometry=True
ShadowLevel=0
LightMapsLevel=0
TextureLevel=0
Resolution=1920x1200


FOV change is implemented here in the same file:
[Engine.PlayerController]
DesiredFOV=85
DefaultFOV=85


(If you put decimal places in with the FOV it will crash the game upon launch)

==Screen change==

4:3 gameplay screenshot (FOV 75 @ 1600x1200)

16:10 gameplay screenshot (FOV 85 @ 1920x1200)

16:9 gameplay screenshot (FOV 91 @ 1280x720):


==Supported resolutions==
List of widescreen resolutions the game successfully ran at: 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.
List of widescreen resolutions that were not tested:
List of widescreen resolutions the game fails to run at:

==Singleplayer anomalies==
FMV videos play at 640x480.
The in-game HUD stretches depending upon FOV.

==Multiplayer support==
No Multiplayer.

==Cut-scenes==
As far as I can tell cut scenes are affected exactly the same as normal gameplay.
The FMV's play at 640x480.

==Grading==
I'm not sure how to grade the game.


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 Post subject: Splinter Cell
PostPosted: 24 Sep 2009, 21:08 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
We already have a detailed report for Splinter Cell.
http://www.widescreengamingforum.com/forum/viewtopic.php?t=14715


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 Post subject: Splinter Cell
PostPosted: 24 Sep 2009, 21:29 
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Joined: 14 Oct 2003, 13:52
Posts: 5706
This seems to be the Steam version, though? Is it any different to the non-Steam version?


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 Post subject: Splinter Cell
PostPosted: 24 Sep 2009, 22:26 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Based on the DR's, I don't see any differences. AFAIK, the only game that really has a "Steam version" where any of the programming is actually different from the retail version would be Half-Life, and its mods such as Counterstrike.


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 Post subject: Splinter Cell
PostPosted: 24 Sep 2009, 22:50 
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Joined: 24 Sep 2009, 17:48
Posts: 2
oh sorry for that!
you should update the wiki with the solution!

no there is no difference between steam/non-steam version that I know of.


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