Hey, this is my first widescreen report, not sure how to grade, but I've posted the solution and as much as I could find.
==Game Information==
Tom Clancy's Splinter Cell. Runs on Unreal Engine. Does not follow usual Unreal/Deus Ex .ini methods
No native widescreen support; maximum in-game resolution is set at 1600x1200.
==Version==
Using Steam copy, should work on all versions as far as I'm aware.
==Method==
.ini change
To change to a higher resolution you must edit splinter cell/system/SplinterCellUser.ini
Go to this section:
[Engine.EPCGameOptions]
AnimatedGeometry=True
ShadowLevel=0
LightMapsLevel=0
TextureLevel=0
Resolution=1920x1200
FOV change is implemented here in the same file:
[Engine.PlayerController]
DesiredFOV=85
DefaultFOV=85
(If you put decimal places in with the FOV it will crash the game upon launch)
==Screen change==
4:3 gameplay screenshot (FOV 75 @ 1600x1200)
16:10 gameplay screenshot (FOV 85 @ 1920x1200)
16:9 gameplay screenshot (FOV 91 @ 1280x720):
==Supported resolutions==
List of widescreen resolutions the game successfully ran at: 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.
List of widescreen resolutions that were not tested:
List of widescreen resolutions the game fails to run at:
==Singleplayer anomalies==
FMV videos play at 640x480.
The in-game HUD stretches depending upon FOV.
==Multiplayer support==
No Multiplayer.
==Cut-scenes==
As far as I can tell cut scenes are affected exactly the same as normal gameplay.
The FMV's play at 640x480.
==Grading==
I'm not sure how to grade the game.