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PostPosted: 22 Jan 2016, 04:16 
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Joined: 20 Jan 2016, 17:57
Posts: 4
Polito wrote:
navnavsgotarocket wrote:
Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it.


Doesn't work for me, MGO just crashes everytime i try to launch it


Its been working with me. I'm using his latest one but I used his older one and it worked fine as well.

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PostPosted: 26 Jan 2016, 14:57 
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Joined: 26 Jan 2016, 14:36
Posts: 22
Made an account just to share my MGO ultrawide experience!

Used the update v. 1.0.7.1 and worked like a charm!

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Here's a video in action as well: https://youtu.be/iXG71CeeH-w

As you can see it's just like MGSV, a smooth transition minus a few UI elements, but nothing new.

I applied the marker fix exe as well, which works as well! Though is there a reason why it needs to be launched before every startup?
Without the marker fix the main thing that's affected is the names above heads - it's inaccurate however the person glowing is still in the proper position.


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PostPosted: 26 Jan 2016, 21:46 
Hi, is possible to get 960x540 resolution in MGO ?
Thanks


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PostPosted: 28 Jan 2016, 21:07 
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Joined: 19 Aug 2010, 23:05
Posts: 145
For people who have problems with markers size and position like me with bezel compensation on, i have made a new cheat table.

mgsvtpp_1.0.7.1.ct

This will only work with latest version.

All is unchanged except the Markers fix.
All you have to do is to edit this script.

Edit these line to match with your calculated X and Y aspect ratios.
Code:
X_ratio:
  dd (float)50.1     // Here we set the correct X ratio
Y_ratio:
  dd (float)8.96666  // Here we set the correct Y ratio


Set these aspect ratios according to your specific resolution.
eg :
A triple Full HD widescreen 5760 * 1080 is 48/9
A Bezel compensated like mine 6012 * 1076 is 50.1/8.96666
50.1 = (6012 * 48) / 5760
8.96666 = (1076 * 9) / 1080

The UI size hasn't been touched.
the formula given previously by jackfuste gives the right aspect in game.
jackfuste wrote:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087


After modification is done to markers fix script, you can check/uncheck the different boxes to activate/deactivate the fixes.
Don't forget to modify the markers size according to jackfuste formula.

Unfortunately this doesn't fix flawlessly the others effects (sonar...) with the bezel compensation on.
I have no idea how to do this :D


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PostPosted: 29 Jan 2016, 14:06 
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Joined: 26 Mar 2013, 21:33
Posts: 3
I feel like I'm missing something, the marker fix works fine in single player but when I try MGO it doesn't do anything. all I get is floaty names all over the place, makes it really hard to play.

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PostPosted: 29 Jan 2016, 14:12 
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Joined: 19 Aug 2010, 23:05
Posts: 145
pillowpants wrote:
I feel like I'm missing something, the marker fix works fine in single player but when I try MGO it doesn't do anything. all I get is floaty names all over the place, makes it really hard to play.

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Did you use my cheat table ?
If so it's been scripted to work with SP only. Haven't tried multi as i don't play it and last time i tried to start it, it freezed my computer :lol:


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PostPosted: 29 Jan 2016, 19:18 
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Joined: 26 Jan 2016, 14:36
Posts: 22
K4sh wrote:
pillowpants wrote:
I feel like I'm missing something, the marker fix works fine in single player but when I try MGO it doesn't do anything. all I get is floaty names all over the place, makes it really hard to play.

Attachment:
2016-01-29_00010.jpg

Attachment:
2016-01-29_00007.jpg


Did you use my cheat table ?
If so it's been scripted to work with SP only. Haven't tried multi as i don't play it and last time i tried to start it, it freezed my computer :lol:


I'm not pillowpants but I'm now experiencing the same problem as him - names aren't above heads and makes it really hard to tell what's going on.
Unsure how to use the CheatTable as well, I only have the MarkerFix exe adn the modified MGO/MGSV exe's


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PostPosted: 29 Jan 2016, 22:16 
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Joined: 29 Jan 2016, 22:15
Posts: 1
jackfuste wrote:
DirtySouthWookie wrote:
Ive been trying to get this to work for months but cant get it.

I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. :(

Copy and replace files from mgsvtpp.7z archive to the game folder C:\Program Files (x86)\Steam\SteamApps\common\MGS_TPP\
Run marker fix every time before game launch and press F1 button when the game is loaded.


Hey, I've been using the Ultrawide fix and marker fix, and the marker fix is really inconsistent for me, only working a maybe 1/5 times. Is there a specific time I should press F1?


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PostPosted: 30 Jan 2016, 00:32 
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Joined: 26 Mar 2013, 21:33
Posts: 3
I tried cheat engine but I was tired and I didn't know what I was doing so I went to bed heh.


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PostPosted: 01 Feb 2016, 18:40 
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Joined: 26 Jan 2016, 14:36
Posts: 22
Any update for a MGO markerfix?


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