For people who have problems with markers size and position like me with bezel compensation on, i have made a new cheat table.
mgsvtpp_1.0.7.1.ctThis will only work with latest version.
All is unchanged except the Markers fix.
All you have to do is to edit this script.
Edit these line to match with your calculated X and Y aspect ratios.
Code:
X_ratio:
dd (float)50.1 // Here we set the correct X ratio
Y_ratio:
dd (float)8.96666 // Here we set the correct Y ratio
Set these aspect ratios according to your specific resolution.
eg :
A triple Full HD widescreen 5760 * 1080 is 48/9
A Bezel compensated like mine 6012 * 1076 is 50.1/8.96666
50.1 = (6012 * 48) / 5760
8.96666 = (1076 * 9) / 1080
The UI size hasn't been touched.
the formula given previously by jackfuste gives the right aspect in game.
jackfuste wrote:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
After modification is done to markers fix script, you can check/uncheck the different boxes to activate/deactivate the fixes.
Don't forget to modify the markers size according to jackfuste formula.
Unfortunately this doesn't fix flawlessly the others effects (sonar...) with the bezel compensation on.
I have no idea how to do this