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Do you even believe that BS yourself? All they have to do is change their algorithms for any drawing any UIs so they only consider the middle monitor. And instead of drawing everything at 0,0 they would shift it to e.g. 1920,0 (for 3x1920x1200) and then everything would get drawn to the middle monitor. The rest of the screen can be black or render the 3D part of the game. Oh and I've programmed UI from scratch before (blitting pixels) so I think I would know how easy it is ;).
To reiterate, all that needs to be done is to change the offsets the UI is drawn at globally and change the UI width bounding box to 1/3 when detected at EyeFinity resolutions.
If it were that easy I'd assume they'd spend the time to implement it.
My point was more along the lines of the artwork they'd have remake/generate. The backgrounds for many of the menus would need remaking. They might even have to alter some models to work with the increased FOV. Those are all issues that require significantly more time and effort to reproduce than a few altered lines of code.
Yeah, what, you're not making any sense here. If they render the UI only onto the middle monitor, it's the same UI as if for a single monitor.
The fact of the matter, yes it is that easy, and the reason they aren't going to do it is because they think it's too low priority and the risk is too high for the benefit of a very niche population of users.
Unfortunately I already have ME2 because someone gifted to me, so I guess I'll play it at some point, but there is no way I would've bought it for PC given lack of surround support had I not already had it.
I assumed this would happen because of the different engine... sucks though, sorry guys.
For those if you who say you are passing on the game entirely now though, realize this is one of the best games of all time you are giving up on.
Somehow I doubt it's another Baldur's Gate or even Dragon Age.