Actually, the last time I played through Quake it was using the Doom III engine!
How do you do that? I've never heard of this before. The closest I've seen is something called the Tenebrae engine, which uses Doom III-like lighting effects.
Yes it was Tenebrae. At the time I think I downloaded it from a site that claimed it was the Doom 3 engine with Quake loaded into it- you're correct though, by the looks of it it was just a heavily modded version of GLQuake.
It was pretty cool to play through, though it was quite taxing on my system at the time!
On an unrelated note, I've just noticed that Glidos and DosBox have had success getting 3DFX Glide support working in games. I remember when I first upgraded to Vista, there were serious problems with the lack of any real DOS display modes (glide kicks off a VESA mode before lauching the API, which Vista/Win7 can't deal with), which killed off the 3DFX support. Good to see they've done a workaround.
I'd love to be able to get these games working *properly* in an emulator like DosBox. My poor old Pentium II machine is getting more and more unreliable these days, so it would be nice to find a more permanent way to play my favorite games!