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PostPosted: 10 May 2010, 19:23 
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Joined: 19 Apr 2008, 22:46
Posts: 144
Just from a couple quick tests, a surprising number of GameCube and Wii games actually work perfectly in triplehead. Centered HUD and everything.
Kinda' makes me wonder...would it be apt to begin rating these games on WSGF like normal PC games?

I took a couple quick screenshots of Sonic Adventure Battle 2 running at 5292x1050 (5040x1050 with bezel correction):





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PostPosted: 11 May 2010, 00:35 
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Joined: 16 Apr 2008, 17:16
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That is awesome, keep posting pics of working games please :)


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PostPosted: 11 May 2010, 01:33 
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Joined: 15 Feb 2010, 14:57
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What kind of computer/graphics card do you have? And what settings are you using? I couldn't even get nsmbw to play without horrible fps and it is a LIGHT game...

Thanks!
-Erik


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PostPosted: 11 May 2010, 02:14 
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Joined: 16 Apr 2008, 17:16
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I just tried Resident Evil 4 Wii version, Zelda Wind Waker and Mario Galaxy, all work, RE even centers the HUD, funny how some PC games cant do this

All pictures here: http://imgur.com/a/OA225/dolphin_emulator_triplescreen













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PostPosted: 11 May 2010, 07:09 
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Joined: 19 Apr 2008, 22:46
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What kind of computer/graphics card do you have? And what settings are you using? I couldn't even get nsmbw to play without horrible fps and it is a LIGHT game...

Thanks!
-Erik
Hardware Specifications:
Motherboard: Foxconn Destroyer, Socket AM2+, nForce 780a Tri-SLI chipset.
.
CPU: AMD Phenom II X4 920 (overclocked to 4GHz)
.
RAM: 8GB DDR2 1066 (overclocked to 1200)
.
Video Card 1: ATi Radeon HD 5850, 1024MB GDDR5
.
Video Card 2: Nvidia GeForce GTX260, 896MB GDDR3 (Dedicated PhysX card)
.
Sound Card: Creative SoundBlaster Audigy 2 Platinum
.
Boot Drive: (3x) Seagate 320GB in RAID-5 (640GB usable space)
.
Storage Drive: (1x) Western Digital Caviar Black 1TB

Dolphin Configuration:
Dolphin build: SVN 5430
.
Dual Core: Enabled
.
Idle Skipping: Enabled
.
HLE and IPL: Enabled
.
CPU Emulator Engine: JIT recompiler
.
Graphics Plugin: OpenGL
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Resolution: 5296x1050
.
Keep Aspect Ratio: Stretch to Window
.
Auto scale: Enabled
.
Wide screen hack: Enabled
.
Antialiasing: 4x MSAA
.
Anisotropic Filtering: 16x AF
.

So far, every game I've played in Dolphin runs at full speed on this system. A few games (such as SSX Tricky) have audio issues, but that's more likely a problem with the audio plugin than anything else. Emulation is always going to take a powerful system; just be glad that GameCube/Wii emulation seems to be a lot less CPU dependent than PS2 emulation :roll:

Edit: Just tested the GameCube version of Beyond Good and Evil in Eyefinity. There are still black bars letterboxing the image, but it's Hor+.
The PC version of this game doesn't even properly support widescreen; seeing it working in triplehead for the first time is simply amazing.

















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PostPosted: 11 May 2010, 13:39 
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Joined: 16 Apr 2008, 17:16
Posts: 273
Awesome, that looks great, keep posting pics, i will post more later.


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PostPosted: 11 May 2010, 21:19 
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Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
I don't know what I'm doing wrong. But this looks pretty bad to me. Any suggestions on the settings?

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EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20


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PostPosted: 11 May 2010, 21:35 
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Joined: 16 Apr 2008, 17:16
Posts: 273
I dont have the settings window in front of me at the moment but i believe there is an option called "Stretched to window" that needs to be toggled in the graphics plug in.


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PostPosted: 12 May 2010, 00:28 
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Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
Actually what I was referring to was the horrible pixellation. I'm also getting some pretty rotten FPS with this too.
So how do I get the clarity from this screen:

to this one?

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EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20


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PostPosted: 12 May 2010, 00:40 
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Joined: 16 Apr 2008, 17:16
Posts: 273
I just did some testing and you need to activate "EFB Scaled Copy" in the Enhancements section of the graphics plug in


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