Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 27 Jul 2010, 13:39 
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Just tried the Demo of this game, no multi monitor support, its unplayable, looking completely stretched, btw i tried to force a 48:10 aspect ratio, and menus become cut, plus the 3D part is still stretched, differently from K&L Dead Men - http://www.widescreengamingforum.com/forum/viewtopic.php?f=56&t=15983 .
I posted at eidos forum requesting proper surround support, please post there too to support my request if possible. :wink:

http://forums.eidosgames.com/showthread.php?t=111774


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PostPosted: 30 Jul 2010, 16:21 
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Everybody who answered Paddy's call regarding the Just Cause 2 issue have already registered to that board, so no excuses guys :wink:


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PostPosted: 17 Aug 2010, 02:17 
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Game will be out (unlocked) tomorrow on Steam, lets see how it runs on surround, btw there was a small update for the game tonight (3mb i think), who knows lol :lol:


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PostPosted: 19 Aug 2010, 08:06 
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give this a try for retail game

its working for me with some minor bugs(i think?), looks better than before and I was looking for a little challenge

http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=60


result:

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PostPosted: 19 Aug 2010, 11:52 
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give this a try for retail game



Thanks ! Ill try with the steam version tonight :cheers


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PostPosted: 21 Aug 2010, 10:31 
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Gave this a try and it works well with the retail Copy. :cheers

Thanks. :rockout
:bowdown :bowdown :bowdown


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PostPosted: 22 Aug 2010, 02:31 
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hm, when the player drops to the floor the FOV goes really wild. At least it does here.
Sometimes surfaces dissapear.

Used X 1,054 and Y 0,176 for some zoom-out. I don't know how much zoomed out it is on single monitor though.

3 x 22"
3x 1680x1050 : 5232x1050

And what does Clip Aspect do anyway?

I have a feeling that the camera effects get too huge in eyefinity mode. I haven't played in single monitor yet but...hell those pixel/glow effects are way too large.


oh btw I had to download the msstdfmt.dll first. And used the command regsvr32 to add it to the system.


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PostPosted: 22 Aug 2010, 12:53 
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oh btw I had to download the msstdfmt.dll first. And used the command regsvr32 to add it to the system.


Whats your version of the game, 1.0 or 1.1 ?


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PostPosted: 24 Aug 2010, 08:45 
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Could someone up the file fov program, i cant download it for some reason. Would like to play this in surround!! thanks.


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PostPosted: 07 Sep 2010, 14:05 
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The file is mirrored here on WSGF.

Use this link

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