Thing is, someone that is evil by being quiet, manipulative and overall fairly unassuming while scheming away in the background is never going to have the same impact for anyone as someone who is "in your face" I'm-going-to-blow-up-the-universe evil.
It's one of my gripes about "good or evil" choices in RPGs - the good choices make you seem like some do-gooding-tree-hugger, while the evil choices make you seem like some petty-street-thug. The number of times I've chosen the 'good guy' replies in RPGs when I'm trying to play the manipulative villain only to get "good guy" points for it is depressing. :lol:
If only for the fun I really need to try making a sprite based RPG that gives a decent level of depth for what routes you can take...
I agree. It's always impossible to play that type of evil because it gets you so many 'good' points. Plus there will usually be no opportunity to complete your scheme, hence you're actually just a good ol' tree hugger in the whole game.
[quote]Technically the Joker would be a comic book villain who happens to make an appearance in games as well. Or do they simply count?
FTFY
Hmmm? That's what I said, isn't it? :roll: