Patch 1.01:
Code:
level00
Going into cave and into the void.
In the passage with stabs, possible to look under floor.
level01
Torch goes through wall.
level02
The web reappears if leaving the level and entering a gain after using acid.
Texture fixes.
level03
Falling out of level in corner.
Carpet with dirt on it.
level07
Water thing might be less prone to attack on boxes. Might.
Texture fixes.
level09
Texture fixes.
No colliders on bottom of stairs in main room
level12
Fixed door in wall.
Fire gives damage.
level13
Getting stuck behind machine.
level15 N/S
Can jump through the gap in the floor without widening it.
Falling out of map by cavein and in a crypt wall.
Pushed out of level by grunt.
Magnetic boxes.
level 18
Saved the valve that was forgotten.
Texture fixes.
level 22/27
Texture fixes.
Capture improvements.
Going through railing.
Less chance of circle running.
level 24
Texture fixes.
Found some "on the moon" objects.
level25
Repositioned some red slime web.
Menu
Pressing ESC while binding a new key ends up in quite the predicament.
Improved binding to mouse buttons beyond the first 3
Extra
Herbery diary part 3 distorts.
Language
New page tag in italian translation.
Misc english translation fixes.
English manual minor fixes.
Minor german translation fix.
Technical
Fix for ATI X 1000-series
Forced cache loading (increases load speed)
Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
Fixed ladder climbing crash bug
Fixed item combine crash bug
The crash flag check is removed.
Rotation interaction now works better with mouse smoothing off.
Fixed wheel-rope connection save bug
Lean does not interfere with scripting
Lancher saves log file to proper folder
Some settings are now properly saved to cfg files.
So how would i go about changing the size of the Code window, while retaining the information and adding the scroll bar??