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PostPosted: 29 Sep 2010, 17:10 
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Joined: 12 Jun 2008, 18:27
Posts: 24
:oops: Someone can tell at the comunity if MEDAL OF HONOR (TIER 1 OPERATOR or LIMITED VERSION for PC version) support native resolution for FOV and/or surround games in widescreen mode like Battelfield Bad Company 2 (always PC versione)?
Thanks in advance virtual soldiers!
Good hunting.


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PostPosted: 29 Sep 2010, 18:01 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
I'm sure not if that's a question, request, or comment..

I played the beta demo, and I'm pretty sure it was HOR+ and worked fine in Eyefinity. FOV was fine.


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PostPosted: 30 Sep 2010, 13:28 
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Joined: 01 Jun 2009, 23:36
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It works exacly like BC2.


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PostPosted: 04 Oct 2010, 12:53 
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Joined: 22 Aug 2007, 21:04
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Single player uses the Unreal engine. Multi uses the frostbite. So multiplayer will work, not sure about single.


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PostPosted: 04 Oct 2010, 18:48 
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Joined: 24 Sep 2010, 09:07
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anyone else getting weired performance issues in surround ?

when i join a game it mostly works with like 3-4 fps @ 5760x1200
sometimes i when i rejoin i´ll get 100fps+

wtf is that :?

Any nvidia/ati user experience the same ?


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PostPosted: 13 Oct 2010, 06:18 
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Joined: 23 Oct 2005, 02:06
Posts: 71
does anyone know how to change the FOV for SP?


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PostPosted: 14 Oct 2010, 01:01 
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Joined: 10 Nov 2009, 01:00
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does anyone know how to change the FOV for SP?


+1 ?

Also I can't seem to turn off Vsync.


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PostPosted: 14 Oct 2010, 01:49 
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Joined: 23 Oct 2005, 02:06
Posts: 71
the typical unreal 3 fov 90 in the input.ini does not work, and yes i made sure it is in the right section. very weird..

the MP ver is different engine and fov can be changed but that's irrelevant


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PostPosted: 19 Oct 2010, 21:14 
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Joined: 21 Aug 2010, 22:00
Posts: 18
Hi!
This game good working 5160x1050. :rockout
Vsync ON=60 stable FPS, 3D vision surround ON=35-40 FPS

Better quality:C:UsersusernameDocumentsEA GamesMedal of HonorConfig and open MOHAEngine.ini

[SystemSettings]

UseHighQualityBloom=True (obviously, better bloom)
Distortion=True (improves particles)
MaxMultisamples=8 (improves AA if it's on, you can also turn AA setting off in game and force through nhancerccc it manually for better quality, but it's buggy for now)

MinShadowResolution=256

MaxShadowResolution=2048

ShadowFadeResolution=512 (Improves static and dynamic shadows)

bEnableVSMShadows=True (improves dynamic shadows)

You can also experiment with these lines
MaxDynamicChunkCount=1000 (number of debris pieces lying around)
DebrisLifetime=60.0 (how long it lasts)





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PostPosted: 19 Oct 2010, 21:38 
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Joined: 21 Aug 2010, 22:00
Posts: 18
One interesting thing however is the fact that MOH uses two different engines – one for single player mode and that is the UE3 and another one for the multiplayer mode – the Frostbite Engine used in Bad Company 2.
and 1 videos
http://www.youtube.com/watch?v=FC0zE9nt7qI


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