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PostPosted: 23 Feb 2011, 03:45 
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Joined: 14 Jul 2010, 14:48
Posts: 28
Anyone have or working on a eyefinity fix for Bulletstorm? This is killing me!


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PostPosted: 23 Feb 2011, 04:59 
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Joined: 28 Oct 2010, 17:08
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BUUUMMP, like how it went for broke on the settings: 4xAA @ 5760x1200; but kinda junior high to fuck up the FOV.


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PostPosted: 23 Feb 2011, 05:08 
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Tried WSF's UT3 1.1 profile but not working. Looks like this is a problem with the unreal engine. No update coming from dopefish.

UT3 Detailed Report


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PostPosted: 23 Feb 2011, 10:34 
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Joined: 06 Mar 2008, 17:20
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Did you try to setup a FOV hotkey, like for Borderlands or Batman AA ?


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PostPosted: 23 Feb 2011, 10:44 
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Joined: 01 Jun 2009, 23:36
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Tried adding a FOV change to an keybinds like in Borderlands or Batman fixes?

Dam, you beat me to it! Thats what i get for leaving the reply window open for ages i guess :lol:


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PostPosted: 23 Feb 2011, 13:37 
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Joined: 14 Feb 2010, 13:39
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Oh the infamous Unreal Engine... lol

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PostPosted: 23 Feb 2011, 14:34 
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Oh the infamous Unreal Engine... lol


Yes, hehe :D


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PostPosted: 23 Feb 2011, 14:44 
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looking atm....

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PostPosted: 23 Feb 2011, 16:11 
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Haven't looked at a FOV binding but I did fix the mouse for those with nice high DPI mice:

C:Program Files (x86)EABulletstormEngineConfigBaseInput.ini

MouseSensitivity=5.0
bEnableMouseSmoothing=false


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PostPosted: 23 Feb 2011, 16:20 
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Joined: 14 Jul 2010, 14:48
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what is the fov binding for borderlands. I cant even find the fov im the config files. They are all encypted or something.


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