Your playing in the same mode I am but a bit lower resolution, I'm on a single HD 6950/70 and your on a 3x SLI and were getting similar frame rate numbers.. nice to know my card is doing so well, either that or multi GPU implementation is THAT bad. But your images do show a few things i'm talking about like the retardedly distant sniper scope and heavy cross hair, on that rifle there should be an ACOG or ELCAN 1-6x scope, I have no clue what's on there but it's not a spec item the X hair should be either beta or tritium enhanced. But that's a minor thing, the 3rd image is what i'm referring to with my 1942 comment, as you move closer to those buildings down the hill, other building s will just sort of pop up, and bad guys will pop up that you should have been able to see at a distance with your 'scope'. This is what I mean by 1942, the extremely colse clipping distance is required on the 360 due to memory limitations, on the PC with the overly excessive optimization of textures , the static sky and distant single plain textures , there should be NO clipping of any kind, all geometry should be visible as far as the eye can see. The trees and shrubs are all instanced, the overhead on those is maybe 2% up close. Extensive use of bump maps to cover for low poly counts..
this game is lousy, Codemasters should be ashamed and I think sales of those game will reflect just how lousy this is, That being said, sites like IGN have given this game a pre release 'trend' of 'hot' or 8/10, they just did a new review that makes it 7+/10. All that does is encourage more companies to do shite. none of these game review rags/on line rags have the guts to give a big company or big publisher back game a lousy mark.
Oh and has anyone figured out how to throw a grenade? are there even grenades in the game that aren't 2nd weapon attachments? Never mind, I've tossed this game.
[quote]one thing that made me just shake my head was when your team mates were running beside you and they were ~ 10 yards from you, their weapons just sort of .. disappeared.. move closer and they return. but this was a common problem, on MAX resolution for everything, I had to lower the AA to 4x because my 6950/70 was at 18fps... this is a game with graphics, that even at max, are about the same as you'd find on say BF1942, this includes the 1942's ~200 yard model and texture clipping plane. ( a distance I must state that is less then the effective range of the weapons in the game..
Thats not true, its probably your rigs fault, the draw distance here is insane, im playing it all maxed including 4096 shadows and AA4x at 5040x1050, and game runs smooth at 45+FPS, GPU usage on 3-way SLI always above 93%, btw this game doesnt look like BF1942. :wink: