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 Post subject: The Witcher 2 FoV
PostPosted: 28 May 2011, 17:20 
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Joined: 24 Apr 2010, 23:07
Posts: 22
Is there a way to increase it?
Tried the Flawless widescreen tool, but alas my computer is not strong enough for Eyefintiy.


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 30 May 2011, 03:38 
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Joined: 30 Aug 2010, 16:06
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I would also like to up the FOV if possible.


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 30 May 2011, 07:17 
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Joined: 24 Apr 2010, 23:07
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I was having an idea yesterday about a nice compromise.

If one were to alter the FoV for out-of-combat, but keep the rest intact. (so that when you entered combat or any other "focus enviroment" it would zoom in as it is now)

This would give developers the freedom in restricting gameplay in those areas they felt nessesary for artistic purpouses, while allowing players to have a wider view when running around.


/edit
That is, if there is a variable for out of combat, and not just returning to base FoV.

...Dream on.


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 12:28 
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Joined: 14 Feb 2010, 13:39
Posts: 761
I can add the option for you to increase the FOV - but I can't do what you edited in... (well not just yet anyway)

peoplez - let me know if you care about a FOV option.

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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 13:04 
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Joined: 14 Feb 2010, 13:39
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Default FOV (53)



FOV Changed to 80


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 13:15 
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Joined: 19 Sep 2006, 16:25
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Location: Ruckersville, Virginia
You have probably just made many people very happy Hayden.

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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 13:39 
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OK - so what that dude asked for is actually already in the game - there are like 10 different "combat mode" cameras....

An example: (in 16:9 mode, FOV set to 90 I think it was - of course the user doesnt get the choice!)




























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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 14:14 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
of course the user doesnt get the choice!


Can you make it possible to change the combate mode camera while playing ?


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 20:20 
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Joined: 24 Apr 2010, 23:07
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OK - so what that dude asked for is actually already in the game - there are like 10 different "combat mode" cameras....



The dude thanks you for giving the topic your attention HaYDeN.

/edit
Misread.
It looks like they left some of them in from testing.. Some of them resemble how it looked in TW1 with OTSview.
Anyways the first and 6th pics look nice

Have you found any setting specific to out-of-combat ?


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 02 Jun 2011, 09:13 
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Joined: 23 Oct 2005, 02:06
Posts: 71
anyway we can get the FOV editing released? :D

u know what would be even more cool? allowing the user to make custom camera angles.. gameplay ANd during cutscene...


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