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PostPosted: 12 Nov 2011, 02:18 
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Joined: 11 Nov 2011, 21:02
Posts: 15
[quote]yeah...crap... Looks like we need to decompile all the swf files..LOL

Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....


I'm going to decompile all the SWF and dump them into the same root directory. That way all the .fla files reference the same actionscript files and we can simply edit 1 file and recompile all the swfs with that change. I'll post the zip of the files in a bit on my website.

Good idea. What are you using for decompiling?

It may turn out that we don't have all the libraries we need to recompile things afterwards, but it's an interesting approach nonetheless.


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 Post subject: Ok.Here are all the
PostPosted: 12 Nov 2011, 02:28 
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Joined: 22 Oct 2010, 04:23
Posts: 115
Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


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PostPosted: 12 Nov 2011, 02:29 
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[quote][quote]yeah...crap... Looks like we need to decompile all the swf files..LOL

Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....


I'm going to decompile all the SWF and dump them into the same root directory. That way all the .fla files reference the same actionscript files and we can simply edit 1 file and recompile all the swfs with that change. I'll post the zip of the files in a bit on my website.

Good idea. What are you using for decompiling?

It may turn out that we don't have all the libraries we need to recompile things afterwards, but it's an interesting approach nonetheless.

I used Flash Decompiller Trillinx...there are no issues with decompilling on my end...only the recompilling gives...as I am forced to use Flash CS5...Mybe here is where I am going wrong...

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PostPosted: 12 Nov 2011, 02:47 
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Joined: 22 Oct 2010, 04:23
Posts: 115
Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/


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 Post subject: EvilEngineer
PostPosted: 12 Nov 2011, 02:53 
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[quote]Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/


Interesting! What are you using to re-compile??

_________________
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 12 Nov 2011, 02:58 
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Joined: 11 Nov 2011, 21:02
Posts: 15
[quote][quote]Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/


Interesting! What are you using to re-compile??

I get the same results publishing with AS3. However, I don't believe the version of Scaleform used in Skyrim supported AS3, so we'll need to try to compile with AS2.

When compiling with AS2, we get a lot of errors due to the Scaleform Actionscript Extensions being missing. Not sure what to do about that. See here: http://gameware.autodesk.com/documents/gfx_3.3_extensions.pdf


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 Post subject: Casiotone wrote:helifax
PostPosted: 12 Nov 2011, 03:11 
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[quote][quote][quote]Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/


Interesting! What are you using to re-compile??

I get the same results publishing with AS3. However, I don't believe the version of Scaleform used in Skyrim supported AS3, so we'll need to try to compile with AS2.

When compiling with AS2, we get a lot of errors due to the Scaleform Actionscript Extensions being missing. Not sure what to do about that. See here: http://gameware.autodesk.com/documents/gfx_3.3_extensions.pdf

Yes that's the ame thing I got... I tried AS3 and AS2...both give the same results:( (more or less)... Something is still missing....

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: This is why I DESPISE
PostPosted: 12 Nov 2011, 03:41 
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Joined: 22 Oct 2010, 04:23
Posts: 115
This is why I DESPISE extensive class usage. The code for 1 file is so strung out between dozens of files....


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 Post subject: fast travel crashing
PostPosted: 12 Nov 2011, 03:42 
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Joined: 10 Nov 2011, 21:37
Posts: 2
First off i want to say thanks to all the people who know code and trying to fix this for us. your hard work is appreciated :).

So when i got skyrim yesterday i was playing on eyefinity for a while even with he stretched menus. As i got further along in the game skyrim would crash when i would fast travel to whiterun or a area around whiterun. Later on it would do it when i fast traveled to other places. and so i turned eyefinity off and it wasn't doing it anymore. I was wondering if anyone else was having this problem


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PostPosted: 12 Nov 2011, 03:49 
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Joined: 11 Nov 2011, 21:02
Posts: 15
This is why I DESPISE extensive class usage ActionScript 2. The code for 1 file is so strung out between dozens of files....


Fixed.

Are you trying to import all of the external classes? That's my next step after dinner.


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