Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 15 Jan 2012, 22:00 
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https://www.widescreenfixer.org/test.php

Try this version that I just uploaded.

What video card configuration do you have?

One reason for this is that I do not currently account for 5 monitors.

If you have NVIDIA, it should automatically detect the right values.

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PostPosted: 15 Jan 2012, 22:28 
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Ati 5870 E6 with the samsung md230 moitors (5400x1920 - 5660x1920 with bezel comp on, ~60 pixels per bezel)

I'm getting an exception error on the fixer when I start the game now

"Value cannot be null."
"Paramter name: value."

Parameter name: value
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at System.BitConverter.ToSingle(Byte[] value, Int32 startIndex)
at Plugin.Star_Wars_The_Old_Republic.Star_Wars_The_Old_Republic.UpdateValues()
at Library.Plugin.FixerHost.UpdateValues()
at Widescreen_Fixer.WidescreenFixer.TimerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



But if I leave the error up and run the game anyway it still leaves "Left HUD Position" at zero.


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PostPosted: 15 Jan 2012, 22:36 
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Maybe I'm doing it wrong.

In the configuration window I'm putting 2400 x 1920 for the standard and 5660 x 1920 for the corrected. the Hud goes to 2400 wide , it just does it at the left of my screen. When I reverse the numbers (5660 standard and 2400 corrected) it just does the opposite - 2400 starting from HUD position 0 when fix not enable and 5660 when enabled.

Is it possible to just put a manual entry for "Left HUD Position"? Or maybe a check box to manually override what the Fixer is calculating to center it?


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 Post subject: Redownload it.There is a
PostPosted: 15 Jan 2012, 22:52 
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Redownload it.

There is a checkbox to disable it.

For the input boxes, you should put in a non-bezel corrected resolution and then a bezel-corrected resolution. If you do not use bezel-correction, then set those two boxes to the same as the uncorrected ones.

For example,
If your desktop is 5660 x 1920, and you do not use bezel-management, then set both sets of boxes to that res.

If you do, then put the corrected res in the bottom text boxes.

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 Post subject: I feel like I'm being
PostPosted: 15 Jan 2012, 23:29 
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I feel like I'm being dense.

When I put 5400 x 1920 in the standard and 5660 x 1920 in the corrected, then when i hit the hot key in game my hud shrinks to the left by about 260 pixels. When I put 2400 x 1920 then when I hit the hotkey the hud shrinks to 2400 wide but it is on the left.

Since it shrinks the hud to a custom size now ( iwanted 2400 wide and it does that when I enter 2400 in the standard width) but just doesn't seem to do the (old width- new width)/2 for a new "Left HUD Postion" then a check box so I could manually enter "Left HUD Position" (in my case it would be 1630) since there seems to be a problem calculating "Left HUD Position" for my setup.

Is there no one else running 5x1 portrait with this problem?

Thank you for all your time in this.


edit - oh yeah - it doesn't crash anymore :)


I'll be donating in a few minutes. I could never do what you are doing and appreciate your efforts to help the whole community.


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PostPosted: 15 Jan 2012, 23:55 
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I plan on adding support for Eyefinity soon. It will automatically detect how many displays you have and set everything automatically.

Right now only NVIDIA Surround and basic Windows coordinates are supported.

If it takes too long, I could always add a display count setting that will fix it.

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PostPosted: 16 Jan 2012, 00:22 
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It seems to work great, it just doesn't calculate the "Left HUD Position" offset. Can you add an entry for the HUD offset? In an earlier post you found where it was so it seems like you could just add a box for manual entry.

I figure there is some kind of memory editor I could find it and do it manually but it just seems you have a tool that is already doing that and to me, a non-programmer, it seems like it would be easy to add a text box for us to do it manually.

After playing for weeks with it like that I was excited to finally find this tool - I can wait another few weeks if thats what it takes. Maybe you could tell me what the new offset is for the latest swtor version? It would help with doing it manually until there is a permanent fix in your Fixer.

Thanks again.

CharlieXV


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 Post subject: Widescreen Perspective
PostPosted: 16 Jan 2012, 01:33 
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Hi, I hope I'm not distracting from the major topic of centering HUDs too much, but my major concern is what I consider a weird perspective on my three monitors, especially on the far sides on the action. I tried to post a few jpgs to show what Im talking about. In the first, there's a stationary player on a speeder; if I look in a different direction though, the speeder and player looks really large; like its a lot closer to me than he is. When I watch other videos of widescreen play, I don't think I notice this difference in size, buts its my first time with a multi monitor setup so I might have some things to learn.

My normal resolution is 1920X1080 and I'm using Bezel corrected of 6020X1080 if thats necessary to state, I'm just trying to setup the game to look it's best, any thoughts?

Attached files


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PostPosted: 16 Jan 2012, 02:25 
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Stretching on the sides is normal in almost every game.

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 Post subject: Awesome!Thank you very
PostPosted: 19 Jan 2012, 16:58 
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Awesome!


Thank you very much. Works perfect now!


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