Widescreen Gaming Forum

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 Post subject: Newest update is working
PostPosted: 15 Feb 2012, 05:39 
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Joined: 08 Feb 2012, 23:56
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Newest update is working fine. Last one was crashing out but seems to be resolved now.


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PostPosted: 15 Feb 2012, 06:54 
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Joined: 29 Nov 2011, 05:27
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The new version now no longer crashes HOWEVER

The bezel correction is not quite right. The app correctly detected my bezel resolution of 5955x1080 default, but the UI was skewed to the right. I manually set the bezel mode to 5900x1080 and this corrected my issue. Not sure why I had to set the bezel correction to something other than what my SWTOR/desktop is set at.


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PostPosted: 15 Feb 2012, 13:44 
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Are your displays all the same resolution?

There's a hidden button in the lower-right corner of the main application just above the borders for the groupbox.
You'll know when you find it because it the mouse cursor will change.

Click that button and either take a screenshot of that window or type it out here.

If you have NVIDIA it should be detecting it just fine.

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PostPosted: 15 Feb 2012, 16:35 
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Joined: 29 Nov 2011, 05:27
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It seems that after a machine reboot, the issue no longer occurs. However, the interesting thing is... if I unselect "detect automatically," but leave the settings the same as what autodetect found in the middle of the game, the UI shifts to the right.

Either way, here's a copy of the files you asked for.

Attached files


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PostPosted: 15 Feb 2012, 17:04 
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Hmm.

I'm trying to understand this.

Your desktop resolution is 5955x1080?

So (5955 - 5760) / 2 = Bezel spacing on each side = 97.5 pixels.

The left-side HUD should be placed at 2017.5 pixels, and the width should be 1920, which places the right-side HUD at 3937.5. Add 97.5 to that, and then 1920 for the width of the right monitor, and you get 5955.

It showing 1990 for the left-side HUD position is... odd.



Do you have more bezel-correction on one side?

It's possible to independently control the bezel amount on each side.

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 Post subject: Is this utility only for
PostPosted: 15 Feb 2012, 19:19 
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Joined: 14 Feb 2012, 22:58
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Is this utility only for multi screens?

I have one screen. I run Windows 7. Windows native resolution is 1920x1080.

I set the display to 1, and try to adjust the resolution, but nothing happens when I enable widescreen.

Does the game have to be running in windowed mode, or fullscreen?

Tried going with the auto detect, and tried playing with different resolution settings, but there is never any noticable effect on the screen.


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PostPosted: 15 Feb 2012, 19:37 
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This fix is only for multiple screens. It just centers the HUD onto the center monitor. If you use only one screen there's nothing to gain from it.

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PostPosted: 15 Feb 2012, 20:18 
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Joined: 14 Feb 2012, 22:58
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Ah, OK. Bummer. I remember with WoW there was something you could configure to have your pullback be more than what the game actually allowed you to set. Would be nice with SWTOR to have that as well.

Hmm, might be time to invest in that second monitor ...


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PostPosted: 15 Feb 2012, 21:43 
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Pullback?

Like how far you can zoom out?

You can do that from the game already. Just go to the settings and find the one that lets you control the zoom range. Set it to 100% and zoom way out.

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PostPosted: 16 Feb 2012, 01:15 
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Joined: 29 Nov 2011, 05:27
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Also, my desktop resolution is actually only 5760x1080. The game resolution is higher (which when I alt tab, causes my desktop to mirror the 5955x1080 temporarily). My setup is awesomely complex for little reason other than making SWTOR look a bit better.

Yes, I have unlinked the bezel correction in the NVIDIA properties and my left bezel is adjusted differently than my right. It was easier to do that than to keep f*&@ing with the stand :party:


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