I noticed some anomalies when I was benchmarking the TH2G on DiRT3. The game was running in DX11 mode (as confirmed by MSI Afterburner), and yet the HUD was spanned. It was as though the game didn't realise it was a triple-monitor setup to center the HUD.
I also noticed during testing that Windows remains in Computer Only presentation mode, not Duplicate like the Eyefinity and Nvidia Surround setups do. I wonder if this is causing issues.
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