Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 15 Dec 2024, 12:53

All times are UTC [ DST ]




Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
PostPosted: 07 Jun 2004, 00:18 
Offline

Joined: 03 Apr 2004, 03:12
Posts: 6
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow1.JPG

Looks like direct linking doesn't work. Sorry.


Top
 Profile  
 


PostPosted: 07 Jun 2004, 00:21 
Offline

Joined: 03 Apr 2004, 03:12
Posts: 6
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow2.JPG
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow3.JPG
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow4.JPG
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow5.JPG
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow6.JPG
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow7.JPG


Top
 Profile  
 
PostPosted: 07 Jun 2004, 00:22 
Offline

Joined: 03 Apr 2004, 03:12
Posts: 6
Oscar, setting up the custom resolution was EASY.


Top
 Profile  
 
PostPosted: 07 Jun 2004, 05:27 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow1.JPG

Looks like direct linking doesn't work. Sorry.


Email me the pics and I will host them on the site...


Top
 Profile  
 
PostPosted: 07 Jun 2004, 13:12 
Offline

Joined: 03 Apr 2004, 03:12
Posts: 6
[quote]http://pics.bbzzdd.com/users/Saltboy/pandoratomorrow1.JPG

Looks like direct linking doesn't work. Sorry.


Email me the pics and I will host them on the site...No need -- you can drag the URL to the address bar. That works just fine.


Top
 Profile  
 
PostPosted: 25 Jun 2004, 04:45 
Offline

Joined: 25 Jun 2004, 03:51
Posts: 1
i have the 50 inch version of the DLP sammy u guys are talking about.. and set to 1280x720 with no overscan.. you just have to make sure that you have your TV set to "wide PC" and not "wide TV" with wide PC it's not stretched-1280 720 with no overscan -- i'm pretty sure its the same on yours' ..just try it on your remote control.


Top
 Profile  
 
 Post subject: about your sammy
PostPosted: 26 Jul 2004, 05:19 
Offline

Joined: 24 Feb 2004, 00:45
Posts: 13
Quick tech question for ya guyd that own the new sammy DLP....I just bought a new Samsung HL-P4663W Widescreen DLP tv...great screen and all but when I hook up my PC via DVI-D to the TV there is slight underscan less than an inch around the PC display...basically a thin black border all around. do you guys also have this???Im primarily using a 1280 x 720 resolution...is there any way to make the display fit the whole screen and not have that little border? maybe using powerstrip? ( technically you can get rid of the border by using the different modes the tv controller offers but those give you nasty overscan)

thanks, would love to hear your suggestions

take care


Top
 Profile  
 
 Post subject: problem!!!!! in gameplay
PostPosted: 08 Apr 2005, 00:27 
Offline

Joined: 07 Apr 2005, 23:59
Posts: 2
Don't know if there is a better answer to this elsewhere yet, but I can temporarily get a custom resolution by binding a key to an Unreal console command - no amount messing around with ini files did me any good.

In the splintercell2user.ini file change the binding for an unused key, eg.

F2=

change to :

F2=setres 1360x768x32

During the game (ie. when Sam is on screen, not the menu) pressing F2 resets the resolution. I need to press F2 every time I restart - but I can live with that. Haven't tried with any resolution other than 1360x768 but no reason why it shouldn't work.



Okay, it worked, at least for a while, and it looked awesome!!!
problem is my computer keeps crashing every time i play it(say, 5 mins into the game, 1900X1200, I can run Farcry, HL2 at this RES for hours), and what's the catch with no "non-power of two render support" detected, is it the problem? :shock: :shock: :( :? :?:


Top
 Profile  
 
PostPosted: 12 Dec 2006, 13:41 
Offline

Joined: 16 Nov 2006, 06:33
Posts: 2
[quote]Don't know if there is a better answer to this elsewhere yet, but I can temporarily get a custom resolution by binding a key to an Unreal console command - no amount messing around with ini files did me any good.

In the splintercell2user.ini file change the binding for an unused key, eg.

F2=

change to :

F2=setres 1360x768x32

During the game (ie. when Sam is on screen, not the menu) pressing F2 resets the resolution. I need to press F2 every time I restart - but I can live with that. Haven't tried with any resolution other than 1360x768 but no reason why it shouldn't work.



yeah this wrks fine for me...still have to increase the FOV abit. I'm not sure if i've done it correctly though. I just set it to 100.0 because someone else have mentioned it before on this forum.(my res is 1440x900)

how do u find out the correct FOV?

thanx


Top
 Profile  
 
PostPosted: 15 Dec 2007, 23:08 
Offline

Joined: 07 Jul 2007, 23:55
Posts: 2866
I find this thread confusing.

I am going to assume we only have a temp fix with binding?

Ini does not work?


So therefore I will use a HEX edit for the DR. I guess.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 103 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group