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 Post subject: helifax wrote:Loganbacca
PostPosted: 12 Mar 2012, 01:16 
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Joined: 12 Jul 2011, 19:15
Posts: 65
[quote]Hi Helifax, first of all a big thanks for all the work your doing on this.

I'm running Eyefinity and having a few issues.

v2.1 r398

  • HUD centring is not working in combat. Menu's (Squad skills, weapons, mod bench, etc.) are all correctly centred on the middle monitor, including the character models.

  • Transitioning from a non-combat to a combat area (e.g. Shooting range on the Citadel) resets the FOV to the games default. Note: loading a combat area (e.g. landing on a planet) loads the FOV fix correctly.




The old version (v2.1 r396) worked correctly, although I had to enable it after the main menu had loaded, otherwise it would break the main menu.

v2.1 r2 (from page 9 of this thread) did not work at all, and enabling it during the EA/Bioware intro video broke the main menu so loading a save was not possible.

I'm running the 1.01 standard game version from Origin (although it was installed from the physical disc, not downloaded). I'm also running Windows 7 x64. I'm using 5760x1080 res over 3 screens, so no bezel compensation.

Let me know if any more info would help.


Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

Sucky. :( Oh well, you just saved me $60 from being wasted on a broken game.


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PostPosted: 12 Mar 2012, 03:02 
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Joined: 11 Mar 2012, 21:35
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Okay so a little update to what I was saying above... when I was experiencing that it was during an "in-combat" phase (with my weapon drawn.) For the whole duration, the fix wasn't working... however, once I finished the area and loaded back into my ship the fix started to work again. Interesting...


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PostPosted: 12 Mar 2012, 07:19 
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Joined: 11 Mar 2012, 02:08
Posts: 15
Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

Not a problem man and for now the r396 version is working correctly for me by centring the HUD.

Is it possible for you to compare how you were implementing it in the old version of the plugin to the new version? That might give you an idea of what may need to be changed to get it working on Eyefinity again?
Otherwise is there anything we can supply you with (aside from another graphics card), memory dumps or something, that would help you to work out how to get it going?


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 Post subject: Loganbacca wrote:helifax
PostPosted: 12 Mar 2012, 10:26 
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Joined: 21 May 2011, 14:18
Posts: 1232
[quote]Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

Not a problem man and for now the r396 version is working correctly for me by centring the HUD.

Is it possible for you to compare how you were implementing it in the old version of the plugin to the new version? That might give you an idea of what may need to be changed to get it working on Eyefinity again?
Otherwise is there anything we can supply you with (aside from another graphics card), memory dumps or something, that would help you to work out how to get it going?


HI,
I know what the differences are between the two releases:) But, are you saying that in the Demo with the FIX it worked properly for Eyefinity users?
I can add the FOV to that version , but you will still need to enable/disable the fix like in the demo. I cannot solve the menu issue with that approach.


FOR THE FOV:
I also noticed that during some missions, the FOV address changes. I will look in the future for a better pointer and how that I can pinpoint a better one.

Best Regards,
Helifax

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PostPosted: 12 Mar 2012, 10:59 
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Joined: 11 Mar 2012, 02:08
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I'm not sure about the demo as I never played it, but the 2.1 r396 version of the plugin works fine with the full game v1.01 with Eyefinity.

The only problems with it (which I know affect Surround users as well) is you need to disable it before going into the weapons menu if you want to use the mod bench, and of course no FOV fix (which I've been doing with Coalesced.bin mods). I also have to disable the plugin before getting to the main menu and multiplayer menu, otherwise they show up blank like the mod bench.

No fix is needed for all the other menus as they are all centred correctly and displayed in the middle screen, including the character models.


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PostPosted: 12 Mar 2012, 12:40 
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I had the opposite issues when playing ME3 on my Eyefinity setup. For me, bezel-corrected resolutions would center the interface and look perfect. When using non-bezel-corrected resolutions then it would leave the HUD at the edges.

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 Post subject: dopefish wrote:I had the
PostPosted: 12 Mar 2012, 14:49 
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Joined: 12 Jul 2011, 19:15
Posts: 65
I had the opposite issues when playing ME3 on my Eyefinity setup. For me, bezel-corrected resolutions would center the interface and look perfect. When using non-bezel-corrected resolutions then it would leave the HUD at the edges.


I'm testing the Reloaded version...seems to work bezel corrected fine graphically, without Widescreenfixer. FOV is a bit goofy at default tho.


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PostPosted: 12 Mar 2012, 19:02 
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Joined: 16 Apr 2008, 17:16
Posts: 273
So if you use Eyefinity is the fix needed at all? I know for the FOV one can use the Coeds file.


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PostPosted: 13 Mar 2012, 00:05 
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Joined: 11 Mar 2012, 02:08
Posts: 15
Interesting. So running a bezel-corrected res with Eyefinity centres the HUD?
I'll have to give it a go when I get home from work, that will be fantastic if it does, then I can just use widescreen fixer to correct the FOV. So far I don't actually think I've tried a bezel-corrected res, only 5760x1080.


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PostPosted: 13 Mar 2012, 00:28 
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Joined: 16 Apr 2008, 17:16
Posts: 273
No it doesnt, i just tried, once you enter the war room menu, you cant click on anything, only option is to ALT-F4 and kill the game as the SCAPE key does nothing, tried both normal res and bezel corrected with Eyefinity in a 7970 :(, The widescreen fixer doesnt work for me so I cant play this game in triple screens :(


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