Hey folks,
I am having trouble applying Widescreen Fixer fixes to either Mass Effect 3 or to Skyrim, and figure there must be something I'm doing wrong. I am using the SoftTH approach because I am using PLP monitors: 20" at 1200x1600, 30" at 2560x1600, and 20" at 1200x1600. I am able to get the game to span across all three monitors, but in both cases the in-game menus and vertical sizing continues to be incorrect, with the menus too zoomed in, spanning off of both bottom and top edges of the screen.
Note that I am using Nexus Mod Manager in Skyrim, and both Script Dragon and Skyrim Script Extender, to run various mods.
Here's what I have done:
1) In the respective game folder (Steamapps>Common>Skyrim, and Origin Games>Mass Effect 3>Binaries>Win32), I have pasted the config.SoftTHconfig and d3d9.dll files. I used the SoftTh 2.x configuration tool to determine a total resolution of 5238x1600 to compensate for bezels. Here then is my config.SoftTHconfig file:
[spoiler][main]
renderResolution=5238x1600
nonlocalFormat=RGB16D
keepComposition=0
smoothing=1
debugD3D=0
zClear=0
vsync=1
tripleBuffer=0
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto
[overrides]
forceResolution=0
antialiasing=0
processAffinity=1
FOVForceHorizontal=0
FOVForceVertical=0
[debug]
compatibleIB=0
compatibleTex=0
compatibleVB=0
[head_primary]
; borderA=0
; borderL=139
sourceRect=1339,0,2560,1600
screenMode=2560x1600
[head_1]
; borderA=0
; borderL=0
devID=1
sourceRect=0,0,1200,1600
destRect=0,0,1200,1600
transportResolution=1200x1600
transportMethod=local
noSync=0
fpsLimit=0
[head_2]
; borderA=0
; borderL=139
devID=2
sourceRect=4038,0,1200,1600
destRect=0,0,1200,1600
transportResolution=1200x1600
transportMethod=local
noSync=0
fpsLimit=0[/spoiler]
2) In the respective My Games config file for each game, I have typed in my desired resolution (in Skyrim: SkyrimPrefs.ini: isizeH=1600 and isizeW=5238 and in Bioware>Mass Effect 3>BIOGame>Config>GamerSettings.ini: ResX=5238 ResY=1600). Note that I have also tried changing the horizontal from 5238 to 4960.
3) I downloaded and installed the latest Widescreen Fixer, as well as the latest Mass Effect 3 and Skyrim plugin. I have tried using "Automatically Detect Resolution" checked. When I do this, the detected resolution is 4960x1600. When unchecking it, I changed the Bezel-Corrected resolution to 5238 1600. I am unsure what to change Uncorrected Resolution to. It currently reads 14880 1600. I am not sure if this might be part of the problem. I have left FOV at 90.
4) I load Mass Effect 3 (or Skyrim) and press "Q" (my selected Hotkey to enable Widescreen Fixer) at the intro screen. In the Widescreen Fixer menu there is a "Yes" next to both Game Running: and Fix Enabled: (I determined this by at one point removing both the config.SoftTHconfig and d3d9.dll files from either game directory so that the games ran on only my center monitor.
Sorry for what might be a lengthy post here, but I wanted to outline the steps I'm following here, in case I'm doing anything wrong. I am running AMD 6970 MSI cards, but have disable Eyefinity b/c it doesn't support PLP mixed resolutions.
So, to recap: None of the Widescreen Fixer features are working for me in either Mass Effect 3 or in Skyrim. Running either game with Widescreen Fixer on or off results in the same thing: unusable in-game menus.
Can anyone help me out? Thanks.
Thanks.
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