Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 20 Oct 2009, 20:46 
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Joined: 28 Jun 2009, 22:17
Posts: 760
this would be the one game where I wouldn't agree with getting hor+ in multiplayer (even for single player it's borderline cheating)

all the game stands on is the whole "life form detection system"
(which is the main interesting point of the game let's face it)
and by getting a super hor+ TH view a human negate one (not all of course) advantage the alien has over humans unless that alien also gets a super hor+ TH view ...
and even then that means it becomes way more difficult to be "invisible" for an alien.
(I wonder by the way if it doesn't become a weird 360°+ view or something like that given the original and by design fish eye view)

my two cents.


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PostPosted: 20 Oct 2009, 22:34 
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Joined: 07 Nov 2005, 04:16
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Well, yeah, an alien with TH would get a super hor+ view - more so than a TH human's added peripheral. As for staying invisible, trying to hide just outside the foveal vision is a bad idea anyway. Much better to crawl on the ceiling (which hor + does nothing to help expose) and drop on their heads.


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PostPosted: 22 Oct 2009, 06:08 
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I lost my disk for this game too :(

I really liked the uniqe gameplay each class offered, alien was my favorite offering a lot of exploration/puzzle solving feel to the states since you had to think in 3 dimensions on how to get around.

Cant wait for the new AVP game to get out.

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 Post subject: Hey.The widescreen patch
PostPosted: 26 May 2012, 14:02 
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Joined: 06 Nov 2011, 15:28
Posts: 4
Hey.

The widescreen patch didn't work for me ("AVP2_WSP_169.exe", and not even "AVP2_WSP_1610.exe" which was supposed to be better supported by the author since he said he bought a 16:10 monitor), so I decided to make a script that types " mpfov 109 78" for me. It's not true what the main page says, by the way - that you can't set it to exact value, nor can you see the current value. That's hogwash.



See?


Download AutoHotkey from http://www.autohotkey.com.
Code:
SetKeyDelay, 30, 30
   
   ; Run the game and press enter for the "PLAY" entry.
   ; It's important that you point it at the game directory as well, or else it won't find AVP2.REZ or the .cfg file and it will keep asking you for the graphics settings.
   
   Run, D:GamesAliens vs. Predator 2AVP2.exe, D:GamesAliens vs. Predator 2
   WinWait, A
   Send {Enter}
   
   WinWaitClose, ahk_class LithTech
   ExitApp
   Return
   
   
   ; Initial FOV change (by actually typing it) using the "Numpad *" key. Looks fine on 16:9 but you can easily adjust it for 16:10 or whatever.
   
   NumpadMult::
   BlockInput, On
   Send {Enter}
   Send <cheat> mpfov 109 78
   Send {Enter}
   BlockInput, Off
   Return
   
   ; Instant FOV change using the Caps Lock key (eg. after quick loading). If you type something else you'll have to press the Up arrow a bunch of times or re-run the initial FOV change.
   
   CapsLock::
   BlockInput, On
   Send {Enter}
   Send {Up}
   Send {Enter}
   BlockInput, Off
   Return



Tip: for a quicker start delete the Movies folder or rename it something else.

Other single player anomalies that I have noticed (apart from the lack of FOV settings in the cutscenes): In the Marine campaign, "Collateral Damage" level, when viewing security cameras the FOV isn't changed. But it's only a minor issue. You only see it for a few seconds, at best.

PS: I also attached a 16:9 screenshot for a moderator to add to the main page (because it's missing one):

Attached files


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PostPosted: 19 Jun 2012, 11:07 
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Joined: 06 Mar 2008, 17:20
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Thanks for all the details :cheers I've added the 16:9 shot to the DR, and it only makes it obvious that the original comparison is a bit off.
You now have enough posts under your belt to start editing DRs yourself (Edit button is on the bar right below the game title), so feel free to post a new and improved set of comparison shots !
A list of actual FOV-per-AR values would be great, too. Any idea what the default 4:3 FOV is ?


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PostPosted: 12 Feb 2015, 13:58 
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Joined: 11 Dec 2008, 23:51
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Location: Germany
Here is another Solution for 21:9 - 3440 x 1400 (and maybe higher)

Copy D3DIM700.DLL in root folder (thanks too jackfuste) :onethumb:

Change the des. Res. 3440x1440 in autoexec.cfg

Copy fov120.rez in root folder and in the Launcher go to Options and put in the commandline arguments: -rez fov120.rez (i created different FOVs in the zip)

Done! :rockout:

Example FOV 120


Attachments:
120PH.jpg
120PH.jpg [ 255.68 KiB | Viewed 4493 times ]
Widescreen 21-9.zip [334.26 KiB]
Downloaded 317 times
120.jpg
120.jpg [ 201.36 KiB | Viewed 4490 times ]

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Last edited by czarman on 12 Feb 2015, 20:34, edited 2 times in total.
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PostPosted: 12 Feb 2015, 15:14 
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Awesome ! I've attached the zip to the DR. Feel free to upload screenshots ;)


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PostPosted: 25 Oct 2016, 08:39 
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Joined: 11 Dec 2008, 23:51
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New Solution works for the Addon too - Updated DR

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PostPosted: 19 Jan 2017, 05:31 
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Joined: 20 Nov 2016, 13:13
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czarman wrote:
Here is another Solution for 21:9 - 3440 x 1400 (and maybe higher)

Copy D3DIM700.DLL in root folder (thanks too jackfuste) :onethumb:

Change the des. Res. 3440x1440 in autoexec.cfg

Copy fov120.rez in root folder and in the Launcher go to Options and put in the commandline arguments: -rez fov120.rez (i created different FOVs in the zip)

Done! :rockout:

Example FOV 120


I have a native screen resolution of 2560x1440. Will this solution work?


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PostPosted: 19 Jan 2017, 07:51 
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Joined: 11 Dec 2008, 23:51
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Location: Germany
Yes it should work but also the new Solution --> http://www.wsgf.org/dr/aliens-versus-pr ... ld-edition

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