Widescreen Gaming Forum

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 Post subject: Works for me as far as
PostPosted: 28 Aug 2012, 13:25 
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Joined: 12 Aug 2012, 18:25
Posts: 3
Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.


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PostPosted: 28 Aug 2012, 17:10 
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Joined: 10 May 2012, 23:50
Posts: 18
Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Doesn't work for me. First I have to say thanks for your awesome program =)


It's just a little bit.. too right.. my settings are right, definately.


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PostPosted: 29 Aug 2012, 01:42 
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Joined: 14 Feb 2010, 13:39
Posts: 761
I think the issue is this ->

Code:
DisplayOffset:GetSubOffset("HUDLeft"):WriteFloat( DisplayInfo:GetiOffsetX(1) )
   DisplayOffset:GetSubOffset("HUDTop"):WriteFloat( 0 )
   DisplayOffset:GetSubOffset("HUDWidth"):WriteFloat( DisplayInfo:GetiOffsetX(1) + DisplayInfo:GetiOffsetWidth(0,0) )
   DisplayOffset:GetSubOffset("HUDHeight"):WriteFloat( DisplayInfo:GetHeight() )


Needs to be changed to this ->

Code:
DisplayOffset:GetSubOffset("HUDLeft"):WriteFloat( DisplayInfo:GetiOffsetX(1) )
   DisplayOffset:GetSubOffset("HUDTop"):WriteFloat( 0 )
   DisplayOffset:GetSubOffset("HUDWidth"):WriteFloat( DisplayInfo:GetiOffsetX2(0) )
   DisplayOffset:GetSubOffset("HUDHeight"):WriteFloat( DisplayInfo:GetHeight() )


in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesGuildWars2DependenciesScriptsGuildWars2_UI.lua" (Line 438, use Wordpad or Notepad++)

Probably messes up on Bezel compensated resolutions - I used the wrong positioning function.

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PostPosted: 29 Aug 2012, 11:15 
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Joined: 29 Aug 2012, 11:10
Posts: 1
One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?


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 Post subject: Having an odd issue here
PostPosted: 29 Aug 2012, 17:19 
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Joined: 14 Jul 2012, 19:24
Posts: 2
Having an odd issue here where after the updater runs its course and attempts to install the updates I get a consistent crash everytime:


Problem Event Name: APPCRASH
Application Name: FlawlessWidescreen.exe
Application Version: 1.0.0.7
Application Timestamp: 5031f3da
Fault Module Name: StackHash_1073
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec49b8f
Exception Code: c0000374
Exception Offset: 000ce6c3
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 1073
Additional Information 2: 107330f34cffcd0b48a4bfd7cf23dadd
Additional Information 3: 76d2
Additional Information 4: 76d290b239dbe1669e938e2db8bd2c53



If I cancel the update as its going, it is stable so I'm wondering if something went awry in one of the updates?


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PostPosted: 29 Aug 2012, 18:46 
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Joined: 08 Mar 2012, 17:03
Posts: 13
GW2 fix works for me also. Thanks Hayden
Nvidia gtx 670 5760x1080


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 Post subject: for me the GW2 fix does
PostPosted: 29 Aug 2012, 19:39 
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Joined: 12 Jun 2007, 08:39
Posts: 71
for me the GW2 fix does nothing. :( everything keeps same. zooming in still there. centered hud, iam not sure what exactly it shall fix. if its the chat and group bar, than it doesnt work as well. they are still at left monitor.

maybe i am doing something wrong here?


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PostPosted: 29 Aug 2012, 20:26 
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Joined: 14 Jul 2012, 19:24
Posts: 2
Fixed the issue, turned out something was corrupted with my 1.07 version, just removed it and reinstalled to 1.08. Works flawlessly (no pun intended).


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PostPosted: 30 Aug 2012, 08:56 
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Joined: 06 Mar 2012, 04:54
Posts: 3
[quote]Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Doesn't work for me. First I have to say thanks for your awesome program =)


It's just a little bit.. too right.. my settings are right, definately.

Same problem here, replacing the code in lua file did not help as suggested previously. Im running 7680x1600 with 3 30" monitors on a 7970 with 12.8 drivers. The top of the UI is also cut-off so I cannot see menu buttons etc.

Flawless settings: z-axis camera off, hud centering on, ignore hardware type on, enable display override on, width 7680, height 1600, hud width 2560, hud height 1600, hud x 2560, hud y 0.


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PostPosted: 30 Aug 2012, 09:36 
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Joined: 01 Sep 2007, 15:05
Posts: 18
[quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.


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