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PostPosted: 31 Aug 2012, 21:23 
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flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


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PostPosted: 01 Sep 2012, 01:40 
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I've updated Widescreen Fixer to support the latest version of CS:GO.

There is a slider that lets you control the size to some degree. By default it matches the default value of 0.85 for a single screen. You can set the range between 0.5 and 1.0 so you can increase it slightly.

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PostPosted: 01 Sep 2012, 02:07 
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flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


I've updated just now for 1.18.03.

I'll look into your request.

Cheers.

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PostPosted: 01 Sep 2012, 02:53 
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flawless widescreen cs:go plugin isn't working since the Aug30th update from Valve

Thanks for your work otherwise hayden

I know Flawless defaults it to 0.33..is there a command i put in the game to make it just slightly bigger? The bomb planted/single-fire/burst-fire notification is too small @ 0.333


As per your request....



NOTE: you may need to reload your game after you've changed it for it to take effect.

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PostPosted: 01 Sep 2012, 03:30 
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fantastic work
gonna give it a run later tonight.

I've also noticed the message in my centre screen (ie. joining a server...you were kicked etc) pretty much takes up most of the centre screen. I hope that makes sense, if not i'll take a screenshot.

It doesnt affect the gameplay but is a turn off in the menus. Would you kindly look into it?


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PostPosted: 01 Sep 2012, 03:54 
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HaYDeN, to have it scale and match the default single-screen scaling, you can use this algorithm:

(Single Screen Width / Total Screen Width) * 0.85 (the default HUD scale value)

(1920 / 6056) * 0.85 = 0.2694848

For the safezonex value, you can just do something similar:

1920 / 6056 = 0.3170409

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PostPosted: 01 Sep 2012, 05:24 
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I calculate the values as follows:

local fNewHUDScale = (fDefaultHUDScale / DisplayGridDetails.GridXCoord)

eg. 0.80 / 3 (0.2666666666666667)

and

local WidthPercentage = (PrefDisplay.VisibleWidth / TotalVisibleWidth) - 0.002

eg. 1920 / 5760 - 0.002 (0.3313333333333333)

Calculates properly for me, but if others have issues - do yell out.

[edit] Testing both methods, neither is perfect - both result in some a small degree of inaccuracy at either Bezel comped or non Bezel comped resolutions [/edit]

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PostPosted: 01 Sep 2012, 11:26 
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For my resolution it matched perfectly. I'll have to test some other resolutions.

Here's a screenshot of mine at 1920x1080 and 6056x1080.




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PostPosted: 01 Sep 2012, 19:12 
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Great work guys, again a very big thank you for getting this working.


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PostPosted: 03 Sep 2012, 19:59 
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Joined: 30 Oct 2011, 22:18
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hayden this was the problem i was talking about



the message takes up most of the centre screen..doesn't affect gameplay at all but makes the menu a bit clunky

if there's a fix to this then the game is perfect in surround.

TIA


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