I was wondering if you could help me with an issue I had on Xcom! I made the edits on the Xcom page from
http://www.wsgf.org/dr/xcom-enemy-unknown/en so the game would play in surround on 3 30" monitors.
The problem is during interceptor battles I am never able to push the buttons down for Aim / dodge / abort, etc in surround gaming. I have issues clicking the mouse button on the Interceptor buttons. (Aim / Dodge, etc), I think its a fov / placement issue. Is there any fix?
See the attached photo I have the resolution at 7680 x 1600 and 8055 x 1600 no matter which fov I use I can only push enter to close out some windows. Does anyone know the solution?
If there was a hotkey it would be made so much easier.
Eyefinity / Surround Specific Solution & Issues
Launch the game once to generate all config files, then open %USERPROFILE%\Documents\My Games\XCOM - Enemy Unknown\XComGame\Config\
XComCamera.ini
[Engine.Camera]
DefaultAspectRatio=1.778
bConstrainAspectRatio=True
ConstrainedAspectRatio=5.333 //your desired width by height ratio
XComInput.ini
Under [Engine.PlayerInput] ADD the following lines:
Bindings=(Name="T",Command="FOV 140")
Bindings=(Name="B",Command="FOV 110")
Quote:
Under [XComGame.XComTacticalInput] FIND the following line:
Bindings=(Name="T", Command="T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True)
...and replace it with:
Bindings=(Name="T", Command="FOV 130 | T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True)
Save changes then run the game.
Press T to fix the FOV.
In strategic mode (HQ), some rooms/menus require a slightly lower FOV. Press B instead.
In tactical mode (mission), pressing T once during the landing cut-scene will fix the entire mission.
130 is a good value for bezel-compensated 48:9, and works for lower TripleWide aspects too.
110 works better for classic 15:4 TripleHead.