Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 14 Nov 2024, 21:47

All times are UTC [ DST ]




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Dungeon Lords?
PostPosted: 10 May 2005, 00:55 
Offline

Joined: 23 Apr 2005, 22:32
Posts: 12
You guys know if this will support widescreen? Or how and where the .ini file is? D'oh, the highest resolution I see is 1600X1200 :shock: Any tips would be much appreciated :D


Top
 Profile  
 


 Post subject: Dungeon Lords?
PostPosted: 10 May 2005, 05:55 
Offline

Joined: 21 Apr 2005, 01:00
Posts: 8
You're a braver man than I am to play that game. I couldn't uninstall the demo fast enough, it was just horrible. Combat and A.I. in the game makes me cry.


Top
 Profile  
 
 Post subject: Dungeon Lords?
PostPosted: 10 May 2005, 11:31 
Offline

Joined: 23 Apr 2005, 22:32
Posts: 12
Ah, I love rpg's Matt, so I have to give it a shot :) Anyone know how to set this puppy up for 1680X1050 res? :shock:


Top
 Profile  
 
 Post subject: Dungeon Lords?
PostPosted: 14 May 2005, 00:24 
Offline

Joined: 29 Feb 2004, 08:00
Posts: 5
Nope. I've scoured the directory and can't find any config files...Unfortunately, I think we'll have a hard time convincing Wogg or his fellow hackers that this game is worth buying let alone hacking an .exe! It is fun in co-op, though, despite all the horrid bugs...


Top
 Profile  
 
 Post subject: Dungeon Lords?
PostPosted: 14 May 2005, 13:24 
Offline

Joined: 23 Apr 2005, 22:32
Posts: 12
I can't seem to find any config files either. I thought maybe there was at least a player config file, I'm gonna keep scouring the system files there and see what I can find :?


Top
 Profile  
 
 Post subject: Dungeon Lords?
PostPosted: 14 May 2005, 17:19 
Offline

Joined: 21 Apr 2005, 01:00
Posts: 8
Have you checked in the Registry, see if there's resolution settings in there for the game?


Top
 Profile  
 
 Post subject: Dungeon Lords?
PostPosted: 16 May 2005, 00:14 
Offline

Joined: 23 Apr 2005, 22:32
Posts: 12
See if you can make any sense out of this guys post.... :shock:

People with resolution issues can open dlord.exe with a black screen then close soon after.

Manually changing the resolutions is the only thing I can think of is changing in the debug notepad. But its not all of them that needs changing and I couldn't really explain which ones should be changed because a lot of it looks the same. Here is what mine looks like. Anything with 1024x768 is what you can try and change to your 1920x1200 (you must have a big screen or like small icons ) and be sure to copy that file to your desktop before attempting to change anything so if it doesn't work you can replace it with the backup'd one.

WinMain(): Begin
CC_CheckForD3D() BEGIN
CC_Create_Direct3D() OK
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can autogen MIPMAP.
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Can do T&L on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 2).
D3D CAPS: Device supports range-based fog.
D3D CAPS: Device supports depth buffering using w.
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 2.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0000.
Using Z-Buffer format 75
CC_CheckForD3D() OK
ConfigGamma_Load(): Done
Direct3D is ON
WndProc(): Got gHWnd
CreateWindow(): Done
Waiting For: gHWnd
Have gHWnd = 1442406
InitSystem(): Begin
CoInitialize: Done
D6ClearAlloc: Done
TrigTables: Done
SetGameMouseParams: Done
DI_Init(): Done
DI_InitKeyboard::CreateDevice(g_DI) DONE
SetCooperativeLevel() DONE
DI_DisableStickyKeys() DONE
DI_InitKeyboard(): Done
DI_InitMouse: DONE
InitBindings() DONE
ConLex_Process() DONE
Screen_Open(): Begin
Card_Init_DD_D3D(): Begin
CC_Init_DirectDraw(): Begin
CC_Create_Direct3D() OK
Adapter Information: nv4_disp.dll

NVIDIA GeForce4 MX 440

.DISPLAY1
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can autogen MIPMAP.
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Can do T&L on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 2).
D3D CAPS: Device supports range-based fog.
D3D CAPS: Device supports depth buffering using w.
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 2.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0000.
Using Z-Buffer format 75
PICK DISPLAY MODE: 1024x768 22 Format
Alpha Tex Format 8:8:8:8 bits Found!
Mask Tex Format 1:5:5:5 bits Found!
Other Tex Format 0:5:6:5 bits Found!
CC_Init_DirectDraw(): Done
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = FALSE
Card_Software_Compliant(): gPalette LOAD BEGIN
Card_Software_Compliant(): gPalette LOAD FALSE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS
Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
Card_Software_Compliant(): Done
Card_Init_DD_D3D(): Done
Screen_Open(): Done
SetupMouseTimer(): Done
Card_Initialize(): Begin
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 16
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
Card_Initialize(): Done
InitSystem(): Done
InitInstance: OK
Call: PlayTheGame()
PlayTheGame(): Begin
InitStuff(): Begin
LoadPaths(): Done
InitSpells(): Done
InitSFXQ(): Done
InitCAM_ZBUF(): Done
LoadFONTS(): Done
LoadSTRINGS(): Done
LoadPointers(): Done
LoadTLISTS(): Done
LoadResidentGFX(): Begin
LoadGFX_BUTTONS(): Done
LoadGFX_TEXTWIN(): Done
LoadGFX_INTERFACE(): Done
LoadResidentGFX(): Done
LoadCONFIG(): Done
MakeITEMS(): Done
InitPCDisplay(): Done
InitPlayers(): Done
InitInterps(): Done
InitGRN(): Begin
InitGRN(): Done
InitSPELL_EXT(): Begin
InitSPELL_EXT(): Done
InitSPELL_EFXLIST(): Done
InitSPELL_EFX(): Done
InitSPELL_PARTICLE(): Done
InitSPELL_EMITTERS(): Done
InitSPELL_PROPEFX(): Done
LoadSOUNDS(): Begin
LoadSOUNDS(): Done
LoadGMDATA(): Done
SetWorldTime(): Done
InitBSPCACHE(): Done
InitLIGHTFADE(): Done
CDROMMediaCheck(): Begin
CDROMMediaCheck(): Done
InitStuff(): @EXIT
InitStuff(): Done
SetMenuResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(800x600) BEGIN
PICK DISPLAY MODE: 800x600 22 Format
CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22
CC_ResetCardForNewResolution(800x600) RESET BEGIN
CC_ResetCardForNewResolution(800x600) RESET SUCCESS!
CC_ResetCardForNewResolution(800x600) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS
Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 32
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetMenuResolution: DONE
SetGameResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(1024x768) BEGIN
PICK DISPLAY MODE: 1024x768 22 Format
CC_ResetCardForNewResolution(1024x768) API->WH(1024x768) FORMAT:22
CC_ResetCardForNewResolution(1024x768) RESET BEGIN
CC_ResetCardForNewResolution(1024x768) RESET SUCCESS!
CC_ResetCardForNewResolution(1024x768) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS
Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 48
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetGameResolution: DONE
LOAD SEGMENT: 47 START
LOAD SEGMENT: 47 INITSKYANDTREE DONE!
LOAD SEGMENT: 47 INITLISTS DONE!
LOAD SEGMENT: 47 INITMONSTERS DONE!
LOAD SEGMENT: 47 INITEFX DONE!
LOAD SEGMENT: 47 INITNPC DONE!
LOAD SEGMENT: 47 INITMISSILE DONE!
LOAD SEGMENT: 47 INITEVQUEUES DONE!
BSP: CREATE WORLD CACHE BEGIN
BSP: CREATE WORLD CACHE DONE
TEXLIST REF 0) 512x512 Faces:2871 moorsbigarch512
TEXLIST REF 1) 512x512 Faces:1135 moorsstairs512
TEXLIST REF 2) 512x512 Faces:207 moorsfloor512
TEXLIST REF 3) 256x256 Faces:437 moorsfloortrim
TEXLIST REF 4) 256x256 Faces:50 moorsfloordark
TEXLIST REF 5) 256x256 Faces:2886 moorsarchbits
TEXLIST REF 6) 512x512 Faces:5019 moorstrim512
TEXLIST REF 7) 256x256 Faces:1031 moorsstone
TEXLIST REF 8) 512x512 Faces:3711 moorsarch512
TEXLIST REF 9) 256x256 Faces:1673 moorsceiling
TEXLIST REF 10) 256x256 Faces:849 moorsbrickdark
TEXLIST REF 11) 256x256 Faces:4427 moorsrustgate
TEXLIST REF 12) 256x256 Faces:35 darkstonefloor
TEXLIST REF 13) 256x256 Faces:116 moorsbrickhot
TEXLIST REF 14) 512x512 Faces:3238 moorsbase512
TEXLIST REF 15) 256x256 Faces:389 moorssnake
TEXLIST REF 16) 512x512 Faces:315 moorsbasenogrunge512
TEXLIST REF 17) 128x128 Faces:3 moorsfloorlight
TEXLIST REF 18) 128x128 Faces:5 moorsteleport
TEXLIST REF 19) 256x256 Faces:622 underB
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 21) 256x256 Faces:230 moorsbrickslime
TEXLIST REF 22) 256x256 Faces:30 underceiling
TEXLIST REF 23) 256x256 Faces:1191 underA
TEXLIST REF 24) 512x512 Faces:0 CAVE02
TEXLIST REF 25) 128x128 Faces:396 moorsmetal
TEXLIST REF 26) 512x512 Faces:50 moorspitfloor512
TEXLIST REF 27) 512x512 Faces:6 hotcoals512
TEXLIST REF 28) 256x256 Faces:17 moorsstonecracked
TEXLIST REF 29) 128x128 Faces:41 moorsmarble
TEXLIST REF 30) 256x256 Faces:987 moorsdark
TEXLIST REF 31) 512x512 Faces:386 moorswindow512
TEXLIST REF 32) 512x512 Faces:15 moorspitfloorbloody512
TEXLIST REF 33) 256x256 Faces:588 moorswood
TEXLIST REF 34) 256x256 Faces:14 moorsmetalscrape
TEXLIST REF 35) 256x256 Faces:324 moorsdoor
TEXLIST REF 36) 256x256 Faces:234 chainsrust
TEXLIST REF 37) 256x256 Faces:18 moorsgraffitti
TEXLIST REF 38) 512x512 Faces:2 hotcoalscooling512
TEXLIST REF 39) 256x256 Faces:308 moorsstairrails
TEXLIST REF 40) 128x128 Faces:123 moorstrimsmall
TEXLIST REF 41) 256x256 Faces:443 underBB
TEXLIST REF 42) 256x256 Faces:998 UnderC
TEXLIST REF 43) 256x256 Faces:54 UnderCB
TEXLIST REF 44) 256x256 Faces:212 moorsdoorsnake
TEXLIST REF 45) 256x256 Faces:1 mercury256
TEXLIST REF 46) 128x128 Faces:20 moorswindowLT
TEXLIST REF 47) 128x128 Faces:18 moorswindowRT
TEXLIST REF 48) 256x256 Faces:4 moorsmetalscrapesnake
TEXLIST: MOORS79.bsp match:0 tex512:13 tex256:28 tex128:8
TEXLIST REF 49) 512x512 Faces:789 SWPbonus_floor512
TEXLIST REF 14) 512x512 Faces:1110 moorsbase512
TEXLIST REF 10) 256x256 Faces:1141 moorsbrickdark
TEXLIST REF 21) 256x256 Faces:1256 moorsbrickslime
TEXLIST REF 5) 256x256 Faces:1148 moorsarchbits
TEXLIST REF 15) 256x256 Faces:488 moorssnake
TEXLIST REF 50) 256x256 Faces:113 moorsrubble
TEXLIST REF 12) 256x256 Faces:39 darkstonefloor
TEXLIST REF 51) 512x512 Faces:1 SWPbonus_star
TEXLIST REF 6) 512x512 Faces:24 moorstrim512
TEXLIST REF 29) 128x128 Faces:7 moorsmarble
TEXLIST REF 16) 512x512 Faces:609 moorsbasenogrunge512
TEXLIST REF 7) 256x256 Faces:13 moorsstone
TEXLIST REF 26) 512x512 Faces:1 moorspitfloor512
TEXLIST REF 52) 512x512 Faces:113 SWPbonus_rubble512
TEXLIST REF 0) 512x512 Faces:45 moorsbigarch512
TEXLIST REF 19) 256x256 Faces:22 underB
TEXLIST REF 53) 128x128 Faces:78 CAVE_wet
TEXLIST REF 54) 512x512 Faces:103 SWPbonus_rubble512_green
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 22) 256x256 Faces:12 underceiling
TEXLIST REF 25) 128x128 Faces:163 moorsmetal
TEXLIST REF 41) 256x256 Faces:3 underBB
TEXLIST REF 28) 256x256 Faces:1 moorsstonecracked
TEXLIST REF 11) 256x256 Faces:111 moorsrustgate
TEXLIST: NAGA_CHAMBER_FINAL22.bsp match:19 tex512:9 tex256:12 tex128:4
LOAD SEGMENT: 47 BSP LOAD DONE!
LOAD SEGMENT: 47 LOAD OBJECTS BEGIN
SEGREAD: SEGMENT D6SEG47.GAM
SEGREAD: SEGMENT D6SEG47.GAM READING FILES...
SEGREAD: SEGMENT D6SEG47.GAM READ FILES DONE
SEGREAD: SEGMENT D6SEG47.GAM DONE OK!
LOAD SEGMENT: 47 CONTROLLER OBJECTS OK!
LOAD SEGMENT: 47 OBJECTS LOADED OK!
LOAD SEGMENT: 47 BSPSFX LOADED OK!
LOAD SEGMENT: 47 DONE!
GRANNY MODEL ERROR MESHCOUNT==0 (katal_spideryolk.GR2)
GRANNY MODEL ERROR MESHCOUNT==0 (katal_spideryolk.GR2)
*RETURN TO TOWN* (gPartyN=1)
*RETURN TO TOWN* PLAYER LEAVING...
PCMonsterRemove() UNLOAD PC GRANNY MODEL
RETURN TO TOWN: PLOC_TOWN
RETURN TO TOWN: PARTY RETURNED
DoneMonsters() UNLOAD GRANNY MODEL [32]
DoneMonsters() UNLOAD GRANNY MODEL [43]
DoneMonsters() UNLOAD GRANNY MODEL [46]
DoneMonsters() UNLOAD GRANNY MODEL [54]
DoneMonsters() UNLOAD GRANNY MODEL [55]
DoneMonsters() UNLOAD GRANNY MODEL [56]
DoneMonsters() UNLOAD GRANNY MODEL [59]
DoneMonsters() UNLOAD GRANNY MODEL [68]
DoneMonsters() UNLOAD GRANNY MODEL [74]
DoneMonsters() UNLOAD GRANNY MODEL [75]
DoneMonsters() UNLOAD GRANNY MODEL [76]
DoneMonsters() UNLOAD GRANNY MODEL [80]
DoneMonsters() UNLOAD GRANNY MODEL [103]
DoneMonsters() UNLOAD GRANNY MODEL [147]
DoneMonsters() UNLOAD GRANNY MODEL [152]
BSP: DONE WORLD CACHE BEGIN
WorldCache released...
LMapCache released...
RETURN TO TOWN: SPOKE UNLOADED
RETURN TO TOWN: MODELS UNLOADED
RETURN TO TOWN: CLEANUP DONE
SetMenuResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(800x600) BEGIN
PICK DISPLAY MODE: 800x600 22 Format
CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22
CC_ResetCardForNewResolution(800x600) RESET BEGIN
CC_ResetCardForNewResolution(800x600) RESET SUCCESS!
CC_ResetCardForNewResolution(800x600) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS
Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 64
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetMenuResolution: DONE
SetGameResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(1024x768) BEGIN
PICK DISPLAY MODE: 1024x768 22 Format
CC_ResetCardForNewResolution(1024x768) API->WH(1024x768) FORMAT:22
CC_ResetCardForNewResolution(1024x768) RESET BEGIN
CC_ResetCardForNewResolution(1024x768) RESET SUCCESS!
CC_ResetCardForNewResolution(1024x768) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS
Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 80
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetGameResolution: DONE
LOAD SEGMENT: 47 START
LOAD SEGMENT: 47 INITSKYANDTREE DONE!
LOAD SEGMENT: 47 INITLISTS DONE!
LOAD SEGMENT: 47 INITMONSTERS DONE!
LOAD SEGMENT: 47 INITEFX DONE!
LOAD SEGMENT: 47 INITNPC DONE!
LOAD SEGMENT: 47 INITMISSILE DONE!
LOAD SEGMENT: 47 INITEVQUEUES DONE!
BSP: CREATE WORLD CACHE BEGIN
BSP: CREATE WORLD CACHE DONE
TEXLIST REF 0) 512x512 Faces:2871 moorsbigarch512
TEXLIST REF 1) 512x512 Faces:1135 moorsstairs512
TEXLIST REF 2) 512x512 Faces:207 moorsfloor512
TEXLIST REF 3) 256x256 Faces:437 moorsfloortrim
TEXLIST REF 4) 256x256 Faces:50 moorsfloordark
TEXLIST REF 5) 256x256 Faces:2886 moorsarchbits
TEXLIST REF 6) 512x512 Faces:5019 moorstrim512
TEXLIST REF 7) 256x256 Faces:1031 moorsstone
TEXLIST REF 8) 512x512 Faces:3711 moorsarch512
TEXLIST REF 9) 256x256 Faces:1673 moorsceiling
TEXLIST REF 10) 256x256 Faces:849 moorsbrickdark
TEXLIST REF 11) 256x256 Faces:4427 moorsrustgate
TEXLIST REF 12) 256x256 Faces:35 darkstonefloor
TEXLIST REF 13) 256x256 Faces:116 moorsbrickhot
TEXLIST REF 14) 512x512 Faces:3238 moorsbase512
TEXLIST REF 15) 256x256 Faces:389 moorssnake
TEXLIST REF 16) 512x512 Faces:315 moorsbasenogrunge512
TEXLIST REF 17) 128x128 Faces:3 moorsfloorlight
TEXLIST REF 18) 128x128 Faces:5 moorsteleport
TEXLIST REF 19) 256x256 Faces:622 underB
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 21) 256x256 Faces:230 moorsbrickslime
TEXLIST REF 22) 256x256 Faces:30 underceiling
TEXLIST REF 23) 256x256 Faces:1191 underA
TEXLIST REF 24) 512x512 Faces:0 CAVE02
TEXLIST REF 25) 128x128 Faces:396 moorsmetal
TEXLIST REF 26) 512x512 Faces:50 moorspitfloor512
TEXLIST REF 27) 512x512 Faces:6 hotcoals512
TEXLIST REF 28) 256x256 Faces:17 moorsstonecracked
TEXLIST REF 29) 128x128 Faces:41 moorsmarble
TEXLIST REF 30) 256x256 Faces:987 moorsdark
TEXLIST REF 31) 512x512 Faces:386 moorswindow512
TEXLIST REF 32) 512x512 Faces:15 moorspitfloorbloody512
TEXLIST REF 33) 256x256 Faces:588 moorswood
TEXLIST REF 34) 256x256 Faces:14 moorsmetalscrape
TEXLIST REF 35) 256x256 Faces:324 moorsdoor
TEXLIST REF 36) 256x256 Faces:234 chainsrust
TEXLIST REF 37) 256x256 Faces:18 moorsgraffitti
TEXLIST REF 38) 512x512 Faces:2 hotcoalscooling512
TEXLIST REF 39) 256x256 Faces:308 moorsstairrails
TEXLIST REF 40) 128x128 Faces:123 moorstrimsmall
TEXLIST REF 41) 256x256 Faces:443 underBB
TEXLIST REF 42) 256x256 Faces:998 UnderC
TEXLIST REF 43) 256x256 Faces:54 UnderCB
TEXLIST REF 44) 256x256 Faces:212 moorsdoorsnake
TEXLIST REF 45) 256x256 Faces:1 mercury256
TEXLIST REF 46) 128x128 Faces:20 moorswindowLT
TEXLIST REF 47) 128x128 Faces:18 moorswindowRT
TEXLIST REF 48) 256x256 Faces:4 moorsmetalscrapesnake
TEXLIST: MOORS79.bsp match:0 tex512:13 tex256:28 tex128:8
TEXLIST REF 49) 512x512 Faces:789 SWPbonus_floor512
TEXLIST REF 14) 512x512 Faces:1110 moorsbase512
TEXLIST REF 10) 256x256 Faces:1141 moorsbrickdark
TEXLIST REF 21) 256x256 Faces:1256 moorsbrickslime
TEXLIST REF 5) 256x256 Faces:1148 moorsarchbits
TEXLIST REF 15) 256x256 Faces:488 moorssnake
TEXLIST REF 50) 256x256 Faces:113 moorsrubble
TEXLIST REF 12) 256x256 Faces:39 darkstonefloor
TEXLIST REF 51) 512x512 Faces:1 SWPbonus_star
TEXLIST REF 6) 512x512 Faces:24 moorstrim512
TEXLIST REF 29) 128x128 Faces:7 moorsmarble
TEXLIST REF 16) 512x512 Faces:609 moorsbasenogrunge512
TEXLIST REF 7) 256x256 Faces:13 moorsstone
TEXLIST REF 26) 512x512 Faces:1 moorspitfloor512
TEXLIST REF 52) 512x512 Faces:113 SWPbonus_rubble512
TEXLIST REF 0) 512x512 Faces:45 moorsbigarch512
TEXLIST REF 19) 256x256 Faces:22 underB
TEXLIST REF 53) 128x128 Faces:78 CAVE_wet
TEXLIST REF 54) 512x512 Faces:103 SWPbonus_rubble512_green
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 22) 256x256 Faces:12 underceiling
TEXLIST REF 25) 128x128 Faces:163 moorsmetal
TEXLIST REF 41) 256x256 Faces:3 underBB
TEXLIST REF 28) 256x256 Faces:1 moorsstonecracked
TEXLIST REF 11) 256x256 Faces:111 moorsrustgate
TEXLIST: NAGA_CHAMBER_FINAL22.bsp match:19 tex512:9 tex256:12 tex128:4
LOAD SEGMENT: 47 BSP LOAD DONE!
LOAD SEGMENT: 47 LOAD OBJECTS BEGIN
SEGREAD: SEGMENT D6SEG47.GAM
SEGREAD: SEGMENT D6SEG47.GAM READING FILES...
SEGREAD: SEGMENT D6SEG47.GAM READ FILES DONE
SEGREAD: SEGMENT D6SEG47.GAM DONE OK!
LOAD SEGMENT: 47 CONTROLLER OBJECTS OK!
LOAD SEGMENT: 47 OBJECTS LOADED OK!
LOAD SEGMENT: 47 BSPSFX LOADED OK!
LOAD SEGMENT: 47 DONE!
DoneMonsters() UNLOAD GRANNY MODEL [32]
DoneMonsters() UNLOAD GRANNY MODEL [43]
DoneMonsters() UNLOAD GRANNY MODEL [54]
DoneMonsters() UNLOAD GRANNY MODEL [55]
DoneMonsters() UNLOAD GRANNY MODEL [59]
DoneMonsters() UNLOAD GRANNY MODEL [68]
DoneMonsters() UNLOAD GRANNY MODEL [74]
DoneMonsters() UNLOAD GRANNY MODEL [75]
DoneMonsters() UNLOAD GRANNY MODEL [80]
DoneMonsters() UNLOAD GRANNY MODEL [103]
DoneMonsters() UNLOAD GRANNY MODEL [147]
DoneMonsters() UNLOAD GRANNY MODEL [152]
BSP: DONE WORLD CACHE BEGIN
WorldCache released...
LMapCache released...
LOAD SEGMENT: 0 START
LOAD SEGMENT: 0 INITSKYANDTREE DONE!
LOAD SEGMENT: 0 INITLISTS DONE!
LOAD SEGMENT: 0 INITMONSTERS DONE!
LOAD SEGMENT: 0 INITEFX DONE!
LOAD SEGMENT: 0 INITNPC DONE!
LOAD SEGMENT: 0 INITMISSILE DONE!
LOAD SEGMENT: 0 INITEVQUEUES DONE!
LOAD SEGMENT: 0 TERRAIN BEGIN
LOAD SEGMENT: 0 FOVANDYON SET
LOAD SEGMENT: 0 TERRAINMESH LOADED
LOAD SEGMENT: 0 TERRAIN CREATED
LOAD SEGMENT: 0 NAVPOINTS LOADED
LOAD SEGMENT: 0 TERRAIN DONE
LOAD SEGMENT: 0 BSP LOAD DONE!
LOAD SEGMENT: 0 LOAD OBJECTS BEGIN
SEGREAD: SEGMENT D6SEG00.GAM
SEGREAD: SEGMENT D6SEG00.GAM READING FILES...
SEGREAD: SEGMENT D6SEG00.GAM READ FILES DONE
SEGREAD: SEGMENT D6SEG00.GAM DONE OK!
LOAD SEGMENT: 0 CONTROLLER OBJECTS OK!
LOAD SEGMENT: 0 OBJECTS LOADED OK!
LOAD SEGMENT: 0 BSPSFX LOADED OK!
LOAD SEGMENT: 0 DONE!
Create TEXSUB Texture Orig:PCUM_DEFAULT_TORSO Sub:PCUM_CHAINA_TORSO File:grn_texture/pcum/PCUM_CHAINA_TORSO.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_PANTS Sub:PCUM_CHAINA_PANTS File:grn_texture/pcum/PCUM_CHAINA_PANTS.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_GLOVES Sub:PCUM_CHAINA_GLOVES File:grn_texture/pcum/PCUM_CHAINA_GLOVES.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_BOOTS Sub:PCUM_CHAINA_BOOTS File:grn_texture/pcum/PCUM_CHAINA_BOOTS.bmp
GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn)
GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn)
GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn)
Create TEXSUB Texture Orig:PCUM_DEFAULT_TORSO Sub:PCUM_LEATHERA_TORSO File:grn_texture/pcum/PCUM_LEATHERA_TORSO.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_PANTS Sub:PCUM_LEATHERA_PANTS File:grn_texture/pcum/PCUM_LEATHERA_PANTS.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_BOOTS Sub:PCUM_LEATHERA_BOOTS File:grn_texture/pcum/PCUM_LEATHERA_BOOTS.bmp
*RETURN TO TOWN* (gPartyN=1)
*RETURN TO TOWN* PLAYER LEAVING...
PCMonsterRemove() UNLOAD PC GRANNY MODEL
RETURN TO TOWN: PLOC_TOWN
RETURN TO TOWN: PARTY RETURNED
DoneMonsters() UNLOAD GRANNY MODEL [26]
DoneMonsters() UNLOAD GRANNY MODEL [56]
DoneMonsters() UNLOAD GRANNY MODEL [77]
DoneMonsters() UNLOAD GRANNY MODEL [95]
DoneMonsters() UNLOAD GRANNY MODEL [96]
DoneMonsters() UNLOAD GRANNY MODEL [97]
DoneMonsters() UNLOAD GRANNY MODEL [102]
DoneMonsters() UNLOAD GRANNY MODEL [103]
DoneMonsters() UNLOAD GRANNY MODEL [108]
DoneMonsters() UNLOAD GRANNY MODEL [119]
DoneMonsters() UNLOAD GRANNY MODEL [125]
DoneMonsters() UNLOAD GRANNY MODEL [130]
DoneMonsters() UNLOAD GRANNY MODEL [143]
DoneMonsters() UNLOAD GRANNY MODEL [157]
RETURN TO TOWN: SPOKE UNLOADED
RETURN TO TOWN: MODELS UNLOADED
RETURN TO TOWN: CLEANUP DONE
SetMenuResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(800x600) BEGIN
PICK DISPLAY MODE: 800x600 22 Format
CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22
CC_ResetCardForNewResolution(800x600) RESET BEGIN
CC_ResetCardForNewResolution(800x600) RESET SUCCESS!
CC_ResetCardForNewResolution(800x600) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS
Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 96
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetMenuResolution: DONE
DoneEFX() UNLOAD GRANNY MODEL[1923]
DoneEFX() UNLOAD GRANNY MODEL[1931]
DoneEFX() UNLOAD GRANNY MODEL[1932]
DoneEFX() UNLOAD GRANNY MODEL[1933]
DoneSystem(): Begin
SFXCache(): Done
bink_SystemClose(): Done
Audio(): Done
Screen_Close(): Begin
Screen_Close(): Done
DirectInput Kill(): Done
RestoreMouse(): Done
CoUninitialize(): Done
DoneSystem(): Done
WndProc(): WINDOW DESTROY
End of DUNGEON LORDS (Status = 0)


I think i highlighted them all and I cant really say it would work so gl and good speed.


Top
 Profile  
 
 Post subject: Dungeon Lords?
PostPosted: 11 Jun 2005, 13:07 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
In case you're watching this thread...

Arcus has updated the UniWS Patcher to provide widescreen support for Dungeon Lords. See his post here for details:

http://www.widescreengamingforum.com/node/5689

The UniWS Patcher is available in the downloads section.


Top
 Profile  
 
 Post subject: Dungeon Lords?
PostPosted: 12 Jun 2005, 12:13 
Offline

Joined: 23 Apr 2005, 22:32
Posts: 12
Thanks m8, much appreciated :D


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group