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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 01:05 
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HaYDeN wrote:
Some people have asked questions about using fixed EXE's... supposedly there is a legitimate use for using the fixed EXE, such as overcoming the ram limit etc.

You will need to do this this:

Open the script in c:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\CODGhosts\Dependencies\Scripts\CODGhosts.lua

and change these lines:

if Process_EXEName == "iw6mp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE end
if Process_EXEName == "iw6sp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE end

to:

if Process_EXEName == "iw6mp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READ end
if Process_EXEName == "iw6sp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READ end


For some ungodly reason the legitimate EXE has the executable area's set to READ and WRITE, when they should be READ only.

If you are not using the fixed EXE for legimate purposes, don't want to know about it.


Do I need this?

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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 05:07 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
Only if you use modified .exe files.

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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 05:47 
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Joined: 12 Nov 2011, 16:49
Posts: 9
HaYDeN wrote:
Some people have asked questions about using fixed EXE's... supposedly there is a legitimate use for using the fixed EXE, such as overcoming the ram limit etc.

You will need to do this this:

Open the script in c:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\CODGhosts\Dependencies\Scripts\CODGhosts.lua

and change these lines:

if Process_EXEName == "iw6mp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE end
if Process_EXEName == "iw6sp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE end

to:

if Process_EXEName == "iw6mp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READ end
if Process_EXEName == "iw6sp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READ end


For some ungodly reason the legitimate EXE has the executable area's set to READ and WRITE, when they should be READ only.

If you are not using the fixed EXE for legimate purposes, don't want to know about it.


The flawless window now says it is "injecting" (and that's all), however the image is still really distorted.
I tried setting the aspect ratio but it didn't seem to help, I put it back to auto.

Here is an image of what i'm seeing. Not sure how long Dropbox will leave it up though :)
Image

Flawless also seems to move the main menu (before launching campaign) to my far left monitor only.


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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 06:34 
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dopefish wrote:
Only if you use modified .exe files.


Ah like 'free' versions...nah not me.

So nobody is experiencing weird mouse behaviours? If I have AA on the mouse is sluggish

If I enable shadows, the mouse does like this sharp movement every so often. I think I'm about to give up on this game and just stick to BF.

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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 09:05 
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acidcaribou wrote:
The flawless window now says it is "injecting" (and that's all), however the image is still really distorted.
I tried setting the aspect ratio but it didn't seem to help, I put it back to auto.

Here is an image of what i'm seeing. Not sure how long Dropbox will leave it up though :)
Image

Flawless also seems to move the main menu (before launching campaign) to my far left monitor only.


PM me with the EXE and I will look.

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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 22:25 
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Joined: 09 Sep 2011, 19:46
Posts: 17
hello im using the widescreen fixer everything looks fine apart from the map its a main thing for me in playing games I like to use the map to shoot people through walls and know where they are and the map seems stretched but even worce than that when I turn the people on the map also move! not having a clue where they are can u please fix this or if it isn't happening to all why is it happening to me? im using windowed full screen mode


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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 22:42 
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Can you provide more details than that (SP, MP, game mode, etc.) with some screenshots as well?

In my limited testing in SP and MP everything seemed okay but I may have missed some stuff.

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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 23:51 
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Joined: 12 Nov 2013, 23:46
Posts: 2
I get that mini map problem aswell, just go into a custom match with radar turned on and walk around. The mini map looks where your looking but its like the positioning of the enemy dots don't stick to the mini map as they also move while you turn. It's hard to explain but basically it doesn't show the enemy dots where they actually are. This happens in fullscreen mode and it happens in mp i'm not sure about sp since I have yet to try sp


Last edited by Mikeyx81 on 13 Nov 2013, 00:22, edited 1 time in total.

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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 12 Nov 2013, 23:54 
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Joined: 09 Sep 2011, 19:46
Posts: 17
hi heres a vid http://youtu.be/tdakNgzFIq8 hopefully u can see what I mean you may need to go full screen dunno why it ends up so small.. I also forgot to mention my mouse doesn't go to the right side of the screen it hits a brick wall u can see that at the start iv tried different aspect ratios still nothing and u can see wat resolution its on everything else seem great on my middle monitor as shud be but I think the mini map is supposed to be square wich is why when I turn the map is moveing to the wrong place the chars are. its on mp kc if that makes any diff.


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 Post subject: Re: Call of Duty: Ghosts
PostPosted: 13 Nov 2013, 15:41 
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Joined: 14 Feb 2010, 13:39
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updated the Call of Duty: Ghosts plugin... now supports FOV (disabled by default) - also fixes the weapon zoom FOV

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