Ricket wrote:
Funny how Need for Speed: Most Wanted (2012) does not have this issue. I guess it was a different underlying engine..?
I snooped around Documents/Ghost Games/ and opened some files in a text editor, and found one that was a config file with options that started with "GstRender". A bit of googling found some other games which have a GstRender.FieldOfView setting. I tried adding that and setting it to 150 and then starting the game, but it had no effect. (not at my gaming pc right now so I can't give the exact file but there are only a few files in there, I'm sure you can find it if you want to play around with that)
I am not going to stress over the 30 FPS thing personally. It would be nice if it was faster, but I played the game for several hours last night. Clearly it doesn't really bother me. The widescreen thing really does though. I tried first-person driving for a while, which looks okay in wide screen (not sure if FOV adjusts or the tight FOV is enough to see everything). But I'd rather drive from behind the car, so I just went down to a single monitor and played.
Anyway in my case I also feel it's #firstworldproblems, given that I am on 3 27" monitors, so even "just" one is still huge compared to other people... So it's hard to complain, I feel a bit guilty.
I believe Most wanted was an unreal engine game, this one is running the frosbite 3 engine, so yeah. BUT as we've seem from Battlefield 4, the game is easily capable of scaling properly - I've been able to at least get to a save point by playing in the first person camera view.
This game is locked at 30 fps because that's all the consoles could handle and achieve 1080p, So yes this is a shit port at best. Unlocking it to 60fps is going to require a patch from the devs, because it breaks the game otherwise :/
I've also tried to force some AA through inspector, but it looks like you need an appropriate flag. I'm actually really disappointed.