Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 28 Oct 2012, 23:11 
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Joined: 26 Jan 2010, 01:51
Posts: 354
I did a forum search and to my surprise did not find anything about this awesome game. It was released on Steam on October 16th and it's great.

The game does not support eyefinity out of the box though you can get an acceptable 3 screen solution with an ini tweak. The main problem with it is that the hud is cut off but it is very playable. The game also has pretty good visual settings since it is a pure PC game as well as a built in FOV slider. I set mine at 85.

To get it to work on 3 screens

Go to DocumentsMy GamesChivalry Medieval WarfareUDKGameConfig
Open UDKEngine
Find the section [Engine.LocalPlayer]
Change
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
To this
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Save and close


Then set your FOV in the in game menu. PS: I only have a single 5850 and this game is completely killing it. Need somewhat of a decent card for this one.

Couple of screenshots.







Attached files


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PostPosted: 31 Oct 2012, 14:47 
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Joined: 26 Jan 2010, 01:51
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Anyone else check this game out yet?


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PostPosted: 15 Nov 2012, 03:18 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Slinky wrote:
Anyone else check this game out yet?


Yup, great game. Been having lots of fun with it. The NV Surround solution works very well at the moment, but it sucks that I can't see my chat log (or any other U.I. features).

None the less, here's hoping enough people get into it.


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PostPosted: 28 Nov 2012, 02:25 
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Joined: 01 Jul 2010, 20:01
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If you played their source mod (Ave of Chivalry) you will like this. I run 3840x1024 and it works out nicely.


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PostPosted: 05 Dec 2012, 23:15 
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Joined: 30 Nov 2012, 07:38
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plays well but that damn HUD!


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PostPosted: 14 Aug 2013, 19:37 
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Joined: 14 Aug 2013, 19:32
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Unfortunately this doesn't work anymore since yesterday when they patched the game! :(
Any ideas?


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PostPosted: 10 Sep 2013, 16:37 
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Joined: 22 Mar 2013, 01:15
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Slinky wrote:
Then set your FOV in the in game menu. PS: I only have a single 5850 and this game is completely killing it. Need somewhat of a decent card for this one.



Just wanted to comment I had that card as well with the same wallpaper setup at the time :3

Image

I got an MSI Twin Frozr III HD7950 at the time, but I would honestly advise an Nvidia GTX760 at the moment. 10 bucks cheaper, or as expensive as a 7950 boost. Maybe like juuuuuuuuuust 2 fps slower but, well. PhysX and Nvidia is more stable. Also ATI sticks with the FRIGGIN FUCKING MINIDP. So you need to buy expensive converters for DVI. (Well, the Nvidia has 1 DP port, the same as I had with the 5850. For changing to the 7950 I had to get 2 miniDP instead T.T )

And furthermore ontopic: Haydens Flawless Widescreen seems to handle some other UDK games pretty fine as well. Look through those profiles and adapt it.


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PostPosted: 05 Oct 2013, 05:21 
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Joined: 10 Jul 2005, 18:27
Posts: 92
Location: Madison, WI
Tried to play this game tonight, and while it "works" in triple-monitor resolutions, it seems to zoom in a bit too far. One cannot see the chat nor the kills log. I set the FOV all the way to 120 to avail. The game is locked in on some sort of overzoom mode. Any ideas, guys? Thanks.

EDIT:
The best that I can do is lower the resolution so that everything fits across the three monitors:

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PostPosted: 12 Apr 2014, 17:22 
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Joined: 01 Jul 2010, 20:01
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Previously the game needed an INI edit for multi-mon resolutions, but everything else worked fine (FOV, HUD-though the HUD was scaled kind of oddly), at least at a 15:4 aspect ratio.

Now it seems to support MM right out of the box. I was able to select 3840x1024 from the resolution list, and the menus and HUD are now properly scaled+centered. The only very minor thing is cut-scenes are 16:9 pillar-boxed which always looks a little odd at 3, 5:4 screens, but it doesn't break anything.

You may want to check off the "Force 32-bit" option in the new launcher. At times my system was struggling to get more than 20 FPS and it wasn't very smooth till I forced it to 32 bit and I was able to maintain my 54FPS lock with easy (54FPS because that is one of the 'sweet spot' frame rates where tearing is hard to see on these 75hz monitors).


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PostPosted: 30 Apr 2014, 05:40 
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Joined: 01 Jul 2010, 20:01
Posts: 77
I picked up some 1920x1080 panels. Past about 5000 pixels wide the score and chat goes off the screen, so either play in a window, or set the res to 4800x900. It doesn't really look bad at all on a 5760x1080 surround setup.


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