I guess lazyhealer didnt continue his project so I decided to make an extended widescreen patch. Here is version 1: The fishbowl effect is present with larger FOVs but doesnt really interfere with the gameplay.
Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -Set horizontal FOV through command line. The vertical FOV is calculated automatically -The splashscreen and menu backgrounds are no longer stretched.
Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game!
Known Problems: -The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2 there is no console command to set the aspect. -You cant join or host multiplayer games. This is because the released sourcecode is from version 1.003 while the game of the year edition is 1.004. The hosting could be enlabled but then then texts from the bonus mission could not be displayed anymore.
Here is the second version due to the large interest It uses the workaround lazyhealer suggested to counteract the firstperson weapon stretching
Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -The FOV is Hor+ (the larger the aspect ratio, the more is seen). -The cutscenes are anamorphic (they fill out as much of the screen as possible). -The firstweapon stretching is counteracted by scaling them. -The splashscreen and menu backgrounds are no longer stretched. -Subtitles and popup texts now take up the correct screen width. -Circular shadows now actually stay active. Originally they were deactivated after any cutscene played.
Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game!
Known Problems:
Spoiler:
-You cannot play on GotY (1.004) servers with this patch. This is due to the patch being based on the 1.003 source code because the 1.004 source code wasnt released. -Hosting a game isnt possible either. Hosting a 1.003 game could be enabled, but that would remove all text (objectives, intel, etc.) from the "Rest and Relaxation" bonus mission of the GotY edition. -The firstperson weapons distort in animations and their movement doesnt match up with the movement of their attachments. This is a result of the streching workaround and cant be fixed. -When using a FOV different from the Hor+ value the firstperson weapons are offseted. This may be counteracted in the future. -The scopes dont scale properly. The scaling is in some weird way dependent on the FOV. This may be fixed in the future. -The sides of the scoped are not covered up yet. This may be fixed in the future.
Comparisons:
cutscene:
Spoiler:
original. 4x3:
original 16x9:
patched 16x9:
weapons:
Spoiler:
original 4x3:
original 16x9:
patched 16x9:
the firstperson weapon workaround is not really nice so if you have another aspect ratio than 16x9, please give feedback on how well it works.
Wow, that's cool. How exactly does it work and can it be applied to other games aswell? Looks like the 1stperson weaponoffset is not correct for ultrawide though Does it vary between different weapons?
Joined: 11 Dec 2008, 23:51 Posts: 685 Location: Germany
WOW that was fast - and works perfect - finally NOLF 1 in 21:9 (3440 x 1440) - Widescreen fix from WOBAK and High Resolution Fix from jackfuste - thanks a lot.
Just find out jackfustes High Resolution Fix (D3DIM700.DLL) is also working for Aliens versus Predator 2 and Addon Primal Hunt
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