Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 25 Nov 2024, 09:51

All times are UTC [ DST ]




Post new topic Reply to topic  [ 289 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28, 29  Next
Author Message
PostPosted: 28 Dec 2014, 13:53 
Offline
Insiders
Insiders
User avatar

Joined: 21 May 2011, 14:18
Posts: 1232
Yes,
I noticed DSFIX 2.2 has an issue with the Framerate unlock part. It is possible we are writing in the same memory locations and thus overlap making the game crashing....
I tested with DSFIX 1.9 and the framerate unlock is still working... (For reference)

Currently the fix is still addressing the version of the game that is using GFWL. Since the other one is a Beta and thus not a final release (that might change quite a bit between now and February) I've decided not to fix it.
In February when we have the final version of the Steamworks version, I will update the plugin to work with that version;)

I want to prevent any "fix breaks" as long as I can;))

_________________
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


Top
 Profile  
 


PostPosted: 30 Dec 2014, 00:44 
Offline

Joined: 16 Dec 2013, 23:37
Posts: 6
Thank you very much for the update, helifax :-)

As far as I understood it, From Software are just using the "Beta" functionality of Steam to deploy the new version in parallel to the old GFWL version and it is not actually a Beta. Once the grace period is over, the GFWL version will be removed and just the Steam Workshop version remains.

The transfer of my saves from GFWL to Steam Workshop didn't work for me, so I'm afraid that if I roll a new character now, it will be lost as soon as the GFWL version is completely removed.


Top
 Profile  
 
PostPosted: 30 Dec 2014, 16:08 
Offline

Joined: 17 Nov 2013, 02:38
Posts: 14
How jealously do you guard your source code helifax? If you were willing to let me fork it, I'd be more than glad to help with the beta version on a seperate dev branch (this is exactly the kind of situation forks were made for!).

If not, that's fine--I can perfectly understand you not wanting random strangers sniffing around your source, especially for a project this cool. The modularity is solid, you really did a bang up job.


Top
 Profile  
 
PostPosted: 07 Jan 2015, 17:06 
Offline
User avatar

Joined: 12 Nov 2014, 20:30
Posts: 45
Thank you helifax, for your support. I really appreciate all the work that you guys do.
Maybe I come back to play in February, when everything is right.


Top
 Profile  
 
PostPosted: 17 Jan 2015, 14:41 
Offline
User avatar

Joined: 17 Jan 2015, 14:38
Posts: 4
I'm glad to have found this thread. It'll be hard wait until January to get my aspect ratio fix, but I understand you not wanting to do the same work twice. Thanks for doing to update to begin with!


Top
 Profile  
 
PostPosted: 22 Jan 2015, 17:49 
Offline
Insiders
Insiders
User avatar

Joined: 21 May 2011, 14:18
Posts: 1232
s33dless wrote:
How jealously do you guard your source code helifax? If you were willing to let me fork it, I'd be more than glad to help with the beta version on a seperate dev branch (this is exactly the kind of situation forks were made for!).

If not, that's fine--I can perfectly understand you not wanting random strangers sniffing around your source, especially for a project this cool. The modularity is solid, you really did a bang up job.


I am not guarding it :) but even I release it public it will not make a lot of sense unless you know how the game engine works...
This might also change when the beta goes live...

_________________
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


Top
 Profile  
 
PostPosted: 13 Feb 2015, 20:35 
Offline

Joined: 16 Apr 2008, 17:16
Posts: 273
Cant wait for the final fix, im sure this will be the last update Dark Souls 1 is ever going to get, its going to be awesome that the triple screen functionality will be preserved forever now :)

Also, could you please look into Dark Souls 2, its been broken since Feb 3 with the last DS 2 update, thanks :)


Top
 Profile  
 
PostPosted: 13 Feb 2015, 23:56 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
Hopefully we will see the fix soon!


Top
 Profile  
 
PostPosted: 21 Feb 2015, 17:00 
Offline
User avatar

Joined: 17 Jan 2015, 14:38
Posts: 4
Hey, not to come over all impatient, but seeing as the 16th of february has come and gone, I was wondering if you guys wouldn't mind releasing the new Dark Souls plugin so that we can get cracking with custom resolutions.

Thanks!


Top
 Profile  
 
PostPosted: 25 Feb 2015, 19:22 
Offline

Joined: 25 Feb 2015, 19:18
Posts: 3
second midhras's request! i've been waiting to play the steamworks version at 3440x1440 for months!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 289 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28, 29  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group