wallacefu wrote:
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
That expected only for eyefinity/surround resolutions.
ElderCub wrote:
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.
Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.
ITALion wrote:
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.
Would also help a lot to know which values to change.
Thanks a lot,
ITALion
Here's Cheat Engine table:
Attachment:
mgsvtpp_CE_table.7z
First value should be changed
from
F3 0F 59 0D BD B5 00 FFto
F3 0F 59 0D C1 B5 00 FFthis fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect.