I Also have the Complete Chronicles and was wondering the same thing as asked about the command line and compatability with CC.
anyways, my reason for posting was what I said here in a different thread,
_____Hello, I have recently gotten the UNIWS patcher to get URU running in 1680x1050 widescreen, but in the new dev_mode.dat file it creaters...settings such as coloring are set to 16bit and textures are set to low... I wanted to know if /bow the creater could change the patch so it max's settings out..but I doubt anyone wants to run it with ani/antialiasing on max.. so preferably a few included modified dev_mode files....
*I'm pretty sure most of you were trying it without the added info in the command line therefore it reverts to default settings, the Run c: method wouldn't boot the game *random location not found errors*, so I simply added it on to my URU shortcut on my start menu.*
I know how to do it myself..but I simply can't code worth anything anymore.It's quite sad, I figured if I could look at the defualt Dev_Mode.dat through many conversion I could see what each value is in binary/hex then put mine in after converting them and make my own new file but.. I simply forgot everything about conversions._______
so..summing it all up, we either need to find at way to edit the Dev_mode.dat file for all settings at once b/c when you patch it then go to the config screen to change coloring/texture quality etc.. it defaults back, or i can try to get that urures thing working, b/c logically if that itself can change the rez..then we could select our custom settings in the graphical config menu..then use the program to change the rez...and pinning it to start menu with the -iinit To_Dni line to skip the config menu so nothing defaults..
I know through reverse process of elimination of re converting all defualt hex/binary in the dat file we could figure out what is what then splice in all settings we want at once for it
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