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PostPosted: 04 Nov 2015, 02:06 
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Joined: 31 Oct 2015, 21:34
Posts: 38
ikazman wrote:
Hello, Chris686 . As you wrote before

chris686 wrote:
The patcher will work by scanning the entire binary file and identifying 39 8E E3 EF and changing it automatically.


Well, it seems to be good plan (and it's working, thanks!), but for some reason it's not a solution for ratio 5:4 (or 4:3).
If I understand it well enough, value "39 8E E3 3F" in exe just means "my native ratio is 16:9". So, placing values exceeding ratio 16:9, we are making sure that exe supports it (that is in ordinary way - not so).
But, for example, 5:4 ratio (1280x1024) is already supported and not exceeding "native" 16:9. It means, that replacing sequence "39 8E E3 EF" with the value regarding 5:4 ("00 00 A0 3F") doesn't make big deal for exe because, well, its already included (with letterboxing, of course).
I think Jackfuste did changes not only in "39 8E E3 EF", but in something else. Or, maybe, Jackfuste did his magic with some tricky values, because when I replaced my exe with his - well - it's just works. Thank you.


I responded to your post in the other thread.
http://www.wsgf.org/forums/viewtopic.php?f=63&t=30413

I won't be monitoring this thread regularly in the future. Please post any comments in the thread above. :twothumb:


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PostPosted: 04 Nov 2015, 02:59 
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Joined: 22 Oct 2015, 02:38
Posts: 4
Does anyone happen to have a cheat engine profile for the marker fixes? Any version would be OK. The only one I see in this thread is from jackfuste but the download is broken for each one.

Thank you in advance.


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PostPosted: 04 Nov 2015, 10:28 
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Joined: 19 Dec 2011, 16:03
Posts: 521
Update for v. 1.0.4.5

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_045.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_045.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_045.7z


Cheat Engine table:


mgsvtpp_1045.7z

First value should be changed
from
F3 0F 59 0D 4B 1B FD FE
to
F3 0F 59 0D 4F 1B FD FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_045.7z


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PostPosted: 04 Nov 2015, 10:55 
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Joined: 01 Nov 2015, 10:13
Posts: 5
jackfuste wrote:
Update for v. 1.0.4.5


Thank you, Jackfuste. You rock. :rockout:


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PostPosted: 04 Nov 2015, 12:00 
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Joined: 27 Oct 2015, 13:10
Posts: 5
jackfuste wrote:
Update for v. 1.0.4.5


Thank you jack, this one was fast :)


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PostPosted: 04 Nov 2015, 20:25 
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Joined: 28 Oct 2015, 18:55
Posts: 2
:clap: Thank you, Thank you, Thank you!!! :clap:

I Like :geek:


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PostPosted: 04 Nov 2015, 21:30 
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Joined: 04 Nov 2015, 21:23
Posts: 1
jackfuste wrote:
Update for v. 1.0.4.5


Jackfuste, you are our hero!


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PostPosted: 05 Nov 2015, 08:15 
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Joined: 04 Nov 2015, 01:20
Posts: 1
Thank you so much Jackfuste


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PostPosted: 05 Nov 2015, 15:03 
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Joined: 08 Sep 2015, 19:07
Posts: 31
jackfuste wrote:
Update for v. 1.0.4.5

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_045.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_045.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_045.7z


Cheat Engine table:


mgsvtpp_1045.7z

First value should be changed
from
F3 0F 59 0D 4B 1B FD FE
to
F3 0F 59 0D 4F 1B FD FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_045.7z


Nice to see you :twothumb: Thanks for your work :) what would we do without you......................


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PostPosted: 07 Nov 2015, 05:33 
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Joined: 07 Nov 2015, 05:25
Posts: 2
jackfuste wrote:
Update for v. 1.0.4.5

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z...


16:3 Support Please!!!!! <3 Thanks for your hard work


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