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PostPosted: 13 Nov 2015, 03:21 
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Joined: 31 Oct 2015, 21:34
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I want to apologize openly to NightBits.

I researched QiHoo 360 and Bkav and they're notorious for false positives. They shouldn't even be on VirusTotal.

I haven't used his/her utility, but I believe it's safe.

http://betanews.com/2015/10/19/nirsoft-rates-antivirus-engines-for-false-positives/


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PostPosted: 14 Nov 2015, 19:58 
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Thanks for the fix guys, works fine on my 34" lg.
About the fov, can we use the tool someone post here to increase it and having a more natural feeling with the wide vision?

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PostPosted: 15 Nov 2015, 22:18 
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zipeldiablo wrote:
Thanks for the fix guys, works fine on my 34" lg.
About the fov, can we use the tool someone post here to increase it and having a more natural feeling with the wide vision?


I'm using Iria2's script to patch it after every update and changing the FOV, then using the other fix for marker corrections only. http://www.wsgf.org/forums/viewtopic.ph ... 96#p160796

Works fine for me. :thumbup:

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PostPosted: 16 Nov 2015, 17:45 
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Thanks gonna try it.
How does the marker fix works? it is unclear to me as there was no instruction.
By the way if you guys needs some help to developp patches like this i might be able to help though i will need some ressources to understand what you did in the first place :)
(C, C++ or other languages)

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PostPosted: 17 Nov 2015, 00:47 
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Start the game first then ALT+TAB out and run Jackfustes Marker Fix, ALT+TAB back and enable the fix by pressing F1.
That fix is done using http://www.cheatengine.org/ to alter running memory variables. Jackfuste also provides the tables used in CheatEngine if you wanna have a look at it to see what was done. It would probably be a good start if you wanna look in to it. Unfortunately developers is always needed for the Widescreen community. :onethumb:

:savews:

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PostPosted: 17 Nov 2015, 11:20 
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Easier with source code ;) that said i can check how to alter memory variables in c++ (because if i remember correctly all cheatengine is doing is giving you the state of variables inside memory, that's how bots know their hps and stuff).

Isn't that consider cheating? I know that in wow my friends who developped a bot had to modify variables using direct X process otherwise the warden would ban the accounts.

So i assume we have to do the fix at every runtime? I will try that afterwork, was too lazy yesterday :D

ps : how much fov are you guys using? I tryed with +20% but i don't see any difference :lol: except the little square for the added video i assume.

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PostPosted: 17 Nov 2015, 12:37 
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Yes, different games requiring different kind of fixes. It cold be risky using some fixes depending on the games cheat protection. So using a CheatEngine based fix for online play would probably be a bad idea. Luckily the WidescreenFixer and Flawless Widescreen by the devs here have never gave me any trouble in that regards.

Yup, the Marker Fix by Jackfurste requires you to run it after each start.

I'm using the 115 option for FOV in Iria2's tool. It feels like its more zoomed out and it feels alright for me. I'm not sure its actually fixes the FOV but it does something that makes it not feel so narrow and like im gonna puke. So maybe its just a zoom and not FOV, i dont know but it works. :)

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| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
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PostPosted: 18 Nov 2015, 14:01 
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I see, will have to play with the fov a little imo.
Do you also have this "square" thing in the middle of the screen?
looks like there is the original display in the square and the extended display is the border of it, i can see it depending on the light inside the game. The square is more brighter

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PostPosted: 18 Nov 2015, 16:52 
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Nope, no squares or anything. I'm running it in Surround though and if I remember correctly i read here somewhere that others with 21:9 Wide had the same square problem

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| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |


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PostPosted: 21 Nov 2015, 04:27 
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Joined: 25 Oct 2015, 04:11
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Hey, it have new update now and I can't change it to 21:9.


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