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PostPosted: 02 Feb 2017, 20:02 
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Joined: 01 Feb 2017, 16:35
Posts: 7
In 21:9 foramt game uses vertical FOV of 75 and cant be changed, (without CE when it works); it is same FOV as on PS4/PS4 Pro version:

Image

Image

So its not "zoomed in" like some people are saying; it only cant run vertical FOV over 75


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PostPosted: 02 Feb 2017, 20:07 
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Joined: 31 Jan 2017, 08:43
Posts: 62
I also had issues with the FOV script. Instead, I created a trainer for myself using Cheat Engine that overwrites FOV when it is modified in-game. It sets FOV to 15 whenever it is active.

Google Drive Download:https://drive.google.com/open?id=0B66iNbttZf_9bDNRNjFDcEFHZDQ
(I forgot to add an icon. Sorry about that.)


If this works let me know so I can possibly create another trainer that includes more FOV values.


Instructions:(I only have to follow these steps now)

1. Start RE7_Trainer.EXE.
2. Start Resident Evil 7.
3. Press F1 at the main menu.

If that didn't work use these steps just to make sure: (These are the steps I took to "debug" the trainer. They still work.)

1. Start RE7_Trainer.EXE.
2. Start Resident Evil 7.
3. Go to a playable portion of the game and press F1
4. Change FOV to anything.


If you want to create your own, follow my first post on page 4 to get your FOV variable address. Then follow Mr GoldGiver's Channel's tutorial(bottom credits) to create a trainer that modifies the FOV value.


Credit:
Mr GoldGiver's Channel Tutorial: https://www.youtube.com/watch?v=vl6Qv1n5G7U
I followed Part 1 and 2 of his tutorial. Worked perfectly.


Last edited by CivilWolf on 02 Feb 2017, 22:05, edited 1 time in total.

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PostPosted: 02 Feb 2017, 20:33 
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Joined: 01 Feb 2017, 21:16
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Yeah that worked, but the FOV is too high for me now. Everything is really far away like this: http://imgur.com/a/vdomm


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PostPosted: 02 Feb 2017, 21:39 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Here is a new trainer. It supports FOV 5 - 15(95 - 145).

https://drive.google.com/file/d/0B66iNbttZf_9SFR1RUVLRmhEZXc/view?usp=sharing

Cutscenes are the biggest issue now. They apparently do not use the same FOV value.


!!! NOTE: The "F# key" I mention in the instructions are the F1 - F11 keys at the top of the keyboard. !!!


If you know your desired FOV:

1. Start Trainer and Resident Evil 7.
2. Press the F# key at the main menu.
3. Enjoy!

If you don't know your desired FOV:

1. Start Trainer and Resident Evil 7.
2. Go to a playable portion of the game.
3. Guess which FOV you want from the trainer and press its designated F# key.
4. In-game settings: Change FOV to anything. (The trainer will overwrite it)

-Stop here if you like that FOV-

5. If you do not like that FOV, press the F# key again to deactivate it. Repeat Step 3-5 until you find the correct FOV.



I hope this helps. Let me know if it works.


Last edited by CivilWolf on 02 Feb 2017, 21:49, edited 1 time in total.

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PostPosted: 02 Feb 2017, 21:48 
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Joined: 01 Feb 2017, 16:35
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Fantastic job!! :thumbup: :thumbup:


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PostPosted: 02 Feb 2017, 21:57 
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Joined: 01 Feb 2017, 21:16
Posts: 5
Thank you thank you thank you!!! You just made my weekend! Gonna turn off the lights now and see what the fuss is about;) Nice soundclips btw haha! Some pictures I snapped with FOV 120:
http://imgur.com/a/eXWSA


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PostPosted: 02 Feb 2017, 22:12 
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Joined: 01 Feb 2017, 16:35
Posts: 7
CivilWolf wrote:
Cutscenes are the biggest issue now. They apparently do not use the same FOV value.


I set 105 FOV, (like 90 on 16:9) and tried cutscene from beggining when Mia have chainsaw and there is no problem...

16:9 90 FOV:

Image

21:9 FOV trainer 105 FOV

Image

21:9 no FOV trainer, (FOV 90 but its 75 vertical):

Image


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PostPosted: 02 Feb 2017, 22:18 
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Joined: 01 Feb 2017, 16:35
Posts: 7
Jaypay wrote:
Thank you thank you thank you!!! You just made my weekend! Gonna turn off the lights now and see what the fuss is about;) Nice soundclips btw haha! Some pictures I snapped with FOV 120:
http://imgur.com/a/eXWSA


Sry, but your pictures are stretched!!

Look mine car, and look at yours!


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PostPosted: 02 Feb 2017, 22:26 
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Joined: 25 Jan 2017, 00:56
Posts: 11
Jaypay wrote:
Yeah that worked, but the FOV is too high for me now. Everything is really far away like this: http://imgur.com/a/vdomm


You mean you can't play like that? =p

Thanks CivilWolf!


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PostPosted: 02 Feb 2017, 22:29 
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Joined: 01 Feb 2017, 21:16
Posts: 5
dok1or wrote:
Jaypay wrote:
Thank you thank you thank you!!! You just made my weekend! Gonna turn off the lights now and see what the fuss is about;) Nice soundclips btw haha! Some pictures I snapped with FOV 120:
http://imgur.com/a/eXWSA


Sry, but your pictures are stretched!!

Look mine car, and look at yours!


Ahh thanks for making me aware! Forgot to do press alt+enter. Now It's fine :D
http://i.imgur.com/uYvi6sJ.jpg


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