Widescreen Gaming Forum

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PostPosted: 01 Feb 2019, 23:09 
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Joined: 01 Feb 2019, 23:04
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Location: Washington, D.C.
Hey, so I just made an account to post here. I went through and edited the EXE file to change all of the "3B 8E E3 3F" strings with "8E E3 18 40." I also went through to find the uses of "39 8E E3 3F" and replaced those as well. Unfortunately, this isn't yet a workable solution, as (outside of the HUD not centering, which I'm sure someone will find a workaround for) rather than adding extra content to the sides of the screen, it simply crops everything on the top and bottom and then zooms in. So with this edit, you are actually seeing less of the game than normal 16:9. Hopefully someone with more knowledge than me can figure out how to fix this.


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PostPosted: 02 Feb 2019, 02:18 
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Joined: 01 Feb 2019, 03:04
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Huh, yeah you are correct. I didn't watch for the FOV but now that you mention it in susahamat's screenshot the FOV did increase and the fix I found does not.

@susahamat would you mind releasing the hex values that you messed with, it would be a great help so more people can try solving the HUD issues.


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PostPosted: 02 Feb 2019, 15:05 
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Joined: 20 Sep 2015, 00:58
Posts: 530
ok guys

EDIT : Patcher is ready http://www.wsgf.org/forums/viewtopic.ph ... 64#p174364

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PostPosted: 02 Feb 2019, 17:04 
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Joined: 01 Feb 2019, 03:04
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susahamat wrote:


Could you please tell us the hex values you changed or release a cheat engine table? Some people do not feel comfortable running random executables.

Edit: especially since it's packed with UPX which really doesn't help with shadyness.

Edit 2: It also can't be unpacked, probably because a crazy old version was used to pack it. (https://www.hybrid-analysis.com/sample/ ... 3763229a16)

"UPX 0.72" apparently. Correction: Or UPX v1.72, still really old.

I understand releasing patchers so people can easily do it without much hex editing knowledge but please do not just publish some executable that which utilizes techniques to hide its content when all it does is replace some hex values.


Last edited by Winkelmann on 02 Feb 2019, 17:36, edited 2 times in total.

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PostPosted: 02 Feb 2019, 17:11 
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Joined: 05 Jun 2008, 02:11
Posts: 5
susahamat wrote:


Thanks! Hopefully HUD will be fixed by devs soon or someone finds a convenient workaround.


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PostPosted: 02 Feb 2019, 17:26 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Sasuhamut, please remember your triple wide friends 48:9 please


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PostPosted: 02 Feb 2019, 17:42 
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Joined: 20 Sep 2015, 00:58
Posts: 530
Winkelmann wrote:
susahamat wrote:


Could you please tell us the hex values you changed or release a cheat engine table? Some people do not feel comfortable running random executables.

Edit: especially since it's packed with UPX which really doesn't help with shadyness.

Edit 2: It also can't be unpacked, probably because a crazy old version was used to pack it. (https://www.hybrid-analysis.com/sample/ ... 3763229a16)

"UPX 0.72" apparently. Correction: Or UPX v1.72, still really old.

I understand releasing patchers so people can easily do it without much hex editing knowledge but please do not just publish some executable that which utilizes techniques to hide its content when all it does is replace some hex values.


  • Open Program HxD > Click File and Open Ace7Game.exe
  • Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 41 2C 01 4C 89 CB 0F 29
  • Replace Value With 41 2C 00 4C 89 CB 0F 29
    Attachment:
    Black Bars Removal.jpg
    Black Bars Removal.jpg [ 127.66 KiB | Viewed 13946 times ]

    then fix field of view
  • Ctrl+G > Write offset for

    • DayOne Version : 02534650
    • Patch 1 (v1.0.2.0): 02534620
    • Patch 2 (v1.0.3.0): 2534918

    Select 35 FA 0E 3C
  • Replace Value with your desired resolution , choose one
    • 4:3,16:10 = Don't Need !
    • 2560x1080 = AA 05 33 3C
    • 3440x1440 = ED D1 33 3C
    • 32:9 = FC CF 65 3C
    • 48:9 = 70 7B 8B 3C
    • 48:10 = 70 7B 8B 3C

    Attachment:
    Field of View .jpg
    Field of View .jpg [ 120.09 KiB | Viewed 13938 times ]

  • Save and play
only one instance per fix , you should'nt write another instance!!!

EDIT: Offset FOV address for latest patch 2

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Last edited by susahamat on 02 Apr 2019, 17:39, edited 11 times in total.

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PostPosted: 02 Feb 2019, 17:52 
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Joined: 01 Feb 2019, 03:04
Posts: 39
@susahamat

Thank you, I just confirmed that the method you described works perfectly when doing it manually for 3440x1440.


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PostPosted: 02 Feb 2019, 19:14 
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Joined: 02 Feb 2019, 19:11
Posts: 3
Any list of supported values anywhere? Trying to set up 3x16:9. These look different than the values listed above so not sure.


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PostPosted: 02 Feb 2019, 19:23 
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Joined: 27 Sep 2013, 15:26
Posts: 16
Thank you guys for making such widescreen fixes. I have triple screens (3x16:9) but I have corrected bezels, so my resolution is 5980x1080. I downloaded the 32:9-file in the opening post of this thread. It kinda works (thank you for that!) but I don't have a clue if this is exactly made for my resolution. I think not. Unfortunately I don't know how I could adapt this to my resolution of 5980x1080. Would I have to use the upper HxD file and enter some hexa-values? But I don't know what's the hexa-value for my resolution...
Could anyone help me pleas? And what would happen if I would type in hexa-values for my exact resolution? At the moment the mission-briefings are fine (only displaying in 16:9 on middle monitor) but in the cinematics and in the replays for example the picture is cut off on the edges above and at the bottom so I'm missing some picture infos. This is not so good because some infos (which button should I press...) is normally displayed on the bottom edge which is missing.
I hope you know what I mean. Would be nice if someone could help me out a bit... Thank you so much in advance...


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