markuscicero5 wrote:
Niiice! Now only the subtitles are missing I believe.
I have been saving playing the story for when the fixes are complete, does anyone know if there are parts in the story with other, mission specific elements that are still buggy?
Edit: I have some more info that might help regarding text:
- Relevant Shaders and Buffers:
Vertex Shader: da86a094e768f000 (just put o0.x += SOMETHING in the line before "return;")
^ Moves entire hud including text, including main menu, affected by a ton of issues with clipping and general glitchiness, it's possible to move the HUD entirely and compensate within the individual HUD shaders but they will still experience clipping (see screenshot, test values were 0.1720 in da86. . . and 0.085 in the rest (including your HUD shaders)).
I don't think this is a good idea, even if we manage to get it to work as we essentially have to find every single HUD element that is within that vertex shader and move it back.
I know there is a single pixel shader that affects all the text in the hud including the subtitles, I'll give that another shot later today but I believe I already tried everything with it (only got it to change color), I don't have the hash saved but you can find it pretty easily with pink mode scrolling through pixel shaders (the control hint in first mission is very useful for that because they are probably part of the same shader).
I also found the specific buffers for exactly the text that has to be moved, but I don't know if/how buffers can be moved with 3dmigoto, the lack of documentation can be infuriating sometimes.
Vertex Buffer: e08203e6
Index Buffer: 3e4f8614
Edit 2: I also randomly discovered that you can disable the vignette by setting "r1.y = 0" (from 1) in vertex shader 2dd6baecb6836aeb.