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PostPosted: 18 Jun 2019, 08:36 
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Joined: 26 Apr 2019, 10:10
Posts: 2
The pattern 41 BC 80 07 00 00 44 89 64 24 68 had changed in 1.0.6 ,i provide another way to edit it.

Search for - Current Module - Command - mov r12d, 0x780
And you can edit the 0x780 to your setting and test work.


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PostPosted: 18 Jun 2019, 14:00 
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Joined: 01 Apr 2019, 00:43
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babyfish0226 wrote:
The pattern 41 BC 80 07 00 00 44 89 64 24 68 had changed in 1.0.6 ,i provide another way to edit it.

Search for - Current Module - Command - mov r12d, 0x780
And you can edit the 0x780 to your setting and test work.


Thanks! Seems easy, (and probably is) but I had a lot of trouble the first time they changed it, this helps a lot.

3440x1440;


Last edited by Mith on 19 Jun 2019, 20:30, edited 1 time in total.

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PostPosted: 19 Jun 2019, 04:43 
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Joined: 10 Mar 2019, 21:45
Posts: 7
Can someone please do it on [5120x2160]?


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PostPosted: 20 Jun 2019, 09:28 
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Joined: 01 Apr 2019, 00:43
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ArteSequencia wrote:
Can someone please do it on [5120x2160]?


If you can provide me the right formatted values for this resolution, I'll do it for you when I get back home.


Last edited by Mith on 20 Jun 2019, 14:06, edited 1 time in total.

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PostPosted: 20 Jun 2019, 14:05 
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Joined: 19 Jun 2019, 17:10
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Can someone please do it on [2560x1080] v1.0.6


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PostPosted: 21 Jun 2019, 08:50 
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Joined: 27 Sep 2013, 15:26
Posts: 16
Can you please make a fix for triple screen resolution (for example 5980x1080 or 5760x1080) for v1.0.6?
Unfortunately I can’t fix it myself, I tried but I can’t... :-(
I already posted on Steam forum and asked devs to implement more resolutions in the game so that the fixes here would not be needed after each update but I fear the devs won’t listen...


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PostPosted: 24 Jun 2019, 15:25 
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Joined: 10 Mar 2019, 21:45
Posts: 7
Mith wrote:
ArteSequencia wrote:
Can someone please do it on [5120x2160]?


If you can provide me the right formatted values for this resolution, I'll do it for you when I get back home.


@Mith the problem and I have no idea, I am a complete noob in this area.
I know that Gooseberry knows, since he already did conversion to [5120x2160] before.

@Gooseberry could you tell us the correct formatted values for the resolution [5120x2160]?


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PostPosted: 25 Jun 2019, 00:25 
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Joined: 25 Jun 2019, 00:24
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Can somebody please make 3840x1080 for the latest patch? Thanks a millionnnnnnnnn!!


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PostPosted: 25 Jun 2019, 07:01 
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Joined: 16 Mar 2019, 02:24
Posts: 12
Location: Milky Way Galaxy
ArteSequencia wrote:
@Gooseberry could you tell us the correct formatted values for the resolution [5120x2160]?

I haven't even installed the latest update for DOA6 or i'd upload the files.

For 5120x2160 you change the first part of "3FE38E39' to "4017B426" which is also the same value you would use for 2560x1080 since they are the same 21:9 ratio unlike 1440p which is slightly different.

For the second part, you change the original number "780" to "A00", which is also the same value I use for 2560x1080 but is also valid for 5120x2160. (5120x2160 -> 1080 * [5120/2160] = 2560 (dec) = A00 hex

For the final part for your resolution values, you change the "320 and 1C2" part to "1400 and 870". You can get these values just by typing into the windows calculator [programmer mode] and typing in 5120 gives you 1400 when you click hex, and typing in 2160 and clicking hex gives you 870.

Hope this helps, the values in bold are the ones I used for 5120x2160.


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PostPosted: 28 Jun 2019, 15:17 
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Joined: 01 Apr 2019, 00:43
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Thanks Gooseberry. Will try to do it for Arte this weekend :)


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