Well there are 3 or so ini's but this is the one labeled "SplinterCell"
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.scl
LocalMap=menumenu.scl
MapExt=scl
EXEName=SplinterCell.exe
SaveExt=sav
Port=7777
Class=EchelonCharacter.ESam
[FirstRun]
FirstRun=829
[Init]
LogFlags=LNONE
;LogFlags=LPLAYERCONTROLLER | LLEVEL2
UseDIMouse=False
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=None
EchelonPCConsole=EchelonMenus.EPCConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
[Core.System]
PurgeCacheDays=30
SavePath=..Save
CachePath=..Cache
CacheExt=.uxx
Paths=..System*.u
Paths=..Maps*.scl
Paths=..Mapsprog*.scl
Paths=..Textures*.utx
Paths=..Texturesprog*.utx
Paths=..Sounds*.uax
Paths=..Soundsprog*.uax
Paths=..Music*.umx
Paths=..StaticMeshes*.usx
Paths=..StaticMeshesprog*.usx
Paths=..Animations*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=true
[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
MipFactor=1.000000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1.000000
ScaleRUV=1.000000
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
Decals=False
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
HighDetailActors=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
DetailTextures=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
HardwareSkinning=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
; ForceShadowMode flag : 0==projector, 1==buffer, unspecified==auto-detect
;ForceShadowMode=0
EmulateGF2Mode=0
FullScreenVideo=True
[Editor.EditorEngine]
UseSound=true
CacheSizeMegs=6
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=4
UseAxisIndicator=True
MatineeCurveDetail=0.100000
UseSizingBox=True
UseTagDisplay=True
AlwaysShowTerrain=False
UseActorRotationGizmo=False
AudioDevice=None
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=None
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=128,G=0,R=128,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=127,G=127,R=0,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
ShowNavMarkers=True
C_Volume=(B=225,G=196,R=255,A=255)
C_BlockingVolume=(B=150,G=70,R=150,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=EchelonEffect
EditPackages=Echelon
EditPackages=EchelonGameObject
EditPackages=EchelonIngredient
EditPackages=EchelonCharacter
EditPackages=EchelonHUD
EditPackages=EchelonPattern
EditPackages=UWindow
EditPackages=UDebugMenu
EditPackages=EchelonMenus
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo]
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
UseRumble=False
[Engine.Console]
ConsoleKey=113
[WindowPositions]
Material Properties=(X=-341,Y=-139,XL=692,YL=606)
VFToolbar=(X=3,Y=3,XL=418,YL=24)
PictureButton=(X=692,Y=8,XL=22,YL=20)
Surface Properties=(X=-5,Y=-43,XL=437,YL=267)
WPropertyPage=(X=0,Y=0,XL=336,YL=348)
Terrain Editing=(X=-5,Y=-43,XL=577,YL=426)
SubTools=(X=15,Y=200,XL=542,YL=211)
Matinee=(X=-5,Y=-43,XL=394,YL=426)
Build Options=(X=-5,Y=-43,XL=368,YL=412)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=74,Y=963,XL=719,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=924)
EditorToolbar=(X=0,Y=0,XL=68,YL=924)
Sound Browser=(X=4,Y=32,XL=843,YL=608)
Music Browser=(X=4,Y=32,XL=843,YL=608)
Group Browser=(X=4,Y=32,XL=843,YL=608)
New Material=(X=-296,Y=-92,XL=594,YL=449)
Master Browser=(X=-5,Y=-43,XL=861,YL=692)
Texture Browser=(X=9,Y=75,XL=843,YL=608)
Static Mesh Browser=(X=9,Y=75,XL=843,YL=608)
Actor Browser=(X=9,Y=75,XL=843,YL=608)
Prefab Browser=(X=9,Y=75,XL=843,YL=608)
InAnimWindowProperties=(X=632,Y=100,XL=204,YL=520)
Animation Browser=(X=9,Y=75,XL=843,YL=608)
Mesh Browser=(X=9,Y=75,XL=843,YL=608)
Load Errors=(X=389,Y=275,XL=491,YL=358)
Check Map=(X=389,Y=280,XL=491,YL=348)
Scale Lights=(X=489,Y=403,XL=291,YL=102)
Progress=(X=454,Y=411,XL=362,YL=85)
Search for Actors=(X=382,Y=314,XL=506,YL=280)
Replace Textures=(X=373,Y=293,XL=524,YL=322)
Find/Replace=(X=361,Y=248,XL=458,YL=193)
CodeFrame=(X=40,Y=66,XL=811,YL=738)
EditorLog=(X=95,Y=57,XL=450,YL=450)
MdiFrameBottom=(X=73,Y=963,XL=1212,YL=36)
MdiFrameLeft=(X=5,Y=75,XL=68,YL=924)
MdiFrameTop=(X=5,Y=43,XL=1280,YL=32)
Brush Builder=(X=23,Y=35,XL=345,YL=280)
ActorProperties=(X=671,Y=41,XL=546,YL=929)
Viewport Config=(X=632,Y=472,XL=335,YL=126)
GameLog=(X=165,Y=304,XL=969,YL=659)
Import Texture=(X=-462,Y=-245,XL=366,YL=249)
Import Static Mesh=(X=-160,Y=42,XL=366,YL=153)
ActorProperties.Split=196
Patrol Tool=(X=-5,Y=-43,XL=319,YL=534)
CrashBox=(X=369,Y=375,XL=542,YL=274)
LevelProperties=(X=266,Y=101,XL=526,YL=484)
New Notify=(X=-4,Y=-32,XL=522,YL=191)
New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288)
EditActor=(X=956,Y=168,XL=640,YL=931)
Add Special=(X=478,Y=366,XL=324,YL=181)
PatternED=(X=77,Y=-10,XL=1097,YL=860)
Convert=(X=0,Y=0,XL=285,YL=179)
[UDebugMenu.UDebugMapListCW]
LastGameType=Engine.GameInfo
[EchelonMenus.EPCConsole]
RootWindow=EchelonMenus.EPCMainMenuRootWindow
;RootWindow=UDebugMenu.UDebugRootWindow
StartMenus=true
HideMenusAtStart=false
[EchelonMenus.EPCMainMenuRootWindow]
TitleFont=0
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