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 Post subject: Motocross Madness 2
PostPosted: 18 Jun 2006, 18:58 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Motocross Madness 2

Second in the Motocross Maddness series from Microsoft. Decent little title in its day.


4:3


16:10


16:9


3x1



Last edited by The_cranky_hermit on 17 Aug 2014, 09:19, edited 2 times in total.
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PostPosted: 11 Mar 2007, 20:15 
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Joined: 22 Oct 2006, 00:36
Posts: 30
I can't play the game on higher resolution then 640*480..
If I set reso in 800 or higher and when I click on race or start button to drive/race the whole machine crashes..

I guess my 8800 GTX is too much for the game..


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PostPosted: 09 Apr 2007, 09:00 
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Insiders
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Joined: 11 Jan 2007, 14:46
Posts: 251
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PostPosted: 09 Apr 2007, 11:19 
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Joined: 08 Oct 2005, 19:26
Posts: 93
TDU is fine on one 8800, think Paddy had TDU running on 2x8800


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PostPosted: 02 Jul 2009, 18:23 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
For the record (yeah, I'm sorting out old screenies today...) : Motocross Madness 2 is natively Hor+ in widescreen resolutions.
Due to the default camera position/angle during the rider's initial idle stance gameplay may be Vert-, but it is really Hor+ as soon as your bike gets moving - which should be practically most of the time. All different cameras are Hor+. (TripleHead is afaik unsupported, which is odd since MCM2 appears as a supported title on the official Surround Gaming site... Any input on that, feel free to PM me anytime, I'm eager to *know* !)

4:3


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