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PostPosted: 07 Sep 2006, 21:27 
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Joined: 26 Apr 2006, 16:29
Posts: 71


Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Cossacks II: Napoleonic Wars

Cossacks 2: Napoleonic Wars is the sequel to Cossacks: European Wars and focuses on Nineteenth Century European warfare.


4:3


16:10


16:9


3x1



Last edited by RichieG on 27 Sep 2016, 02:23, edited 4 times in total.
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PostPosted: 28 Jul 2007, 23:48 
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Joined: 28 Jul 2007, 21:33
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==Game Information==
Cossacks 2: Napoleonic Wars is the sequel to Cossacks: European Wars and focuses on Nineteenth Century European warfare.

==Version==
Retail Build

==Method==
Native, just select resolution in the video options.

==Screen change==

Hor+



1024x768



1280x800


==Supported resolutions==

List of widescreen resolutions the game successfully ran at:1280x768, 1280x800,, 1440x900,1600x900, 1680x1050
List of widescreen resolutions that were not tested: 1280x720, 1920x1080, 1920x1200
List of widescreen resolutions the game fails to run at:



==Singleplayer anomalies==
The menus looks a little pixelated/stretched but this only affects the Europe map experience when in Battle for Europe but not during actual gaming. Menus and “Battle for Europeâ€


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PostPosted: 29 Jul 2007, 05:02 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Thanks for the report! My notes:

==Screen change==

Since this is a 2D game, when comparing screenshots, the vertical resolutions of the two shots need to be as close as possible. Your screenshots are both hor + and vert +. Try comparing 1024x768 and 1280x800 instead.


==Supported resolutions==

What about 1920x1080 and 1920x1200? Were you able to test these? If your monitor doesn't support them, you should put them in the "not tested" list.


==Singleplayer anomalies==

Can you provide comparison screenshots of the stretched Europe map?


==Aspect ratio support==

If you couldn't test any 16:9 resolutions, then you need to say that you were unable to complete this section due to your inability to test 16:9. And if you could test a 16:9 resolution, then you need to show comparison screenshots of 16:10 and 16:9.


==Cut-scenes==

Again, try using 1024x768 and 1680x1050.


== Grading ==

*awaiting proper screenshots in "screen change" section"*


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PostPosted: 30 Jul 2007, 21:16 
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Joined: 28 Jul 2007, 21:33
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Updated, check it out :D


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PostPosted: 30 Jul 2007, 23:10 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Singleplayer anomalies==

We still need comparison shots. A 1024x768 shot and a 1280x800 shot, resized like before, would work


==Aspect ratio support==

It would be useful to compare a 16:9 shot and a 16:10 shot where the horizontal resolutions are the same. I'll download the demo and see if I can get some. And in the meantime, I'll see if I can get your untested resolutions to work.


== Grading ==

*awaiting comparison screenshots of the Europe map*


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PostPosted: 30 Jul 2007, 23:52 
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Joined: 28 Jul 2007, 21:33
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==Singleplayer anomalies==

We still need comparison shots. A 1024x768 shot and a 1280x800 shot, resized like before, would work


==Aspect ratio support==

It would be useful to compare a 16:9 shot and a 16:10 shot where the horizontal resolutions are the same. I'll download the demo and see if I can get some. And in the meantime, I'll see if I can get your untested resolutions to work.


== Grading ==

*awaiting comparison screenshots of the Europe map*
I've added the battle for europe pictures, so, is there any way i can take the 16:9, 16:10 pictures? :P. 1680x1050 is my max resolution and 1280x720 doesn't work :(


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PostPosted: 31 Jul 2007, 02:29 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Thanks. I've tested the demo, and here's what I've found.


==Supported resolutions==

1280x720, 1920x1080, and 1920x1200 work.


==Aspect ratio support==

Here's a comparison of 1280x720 and 1280x800:


1280x720


1280x800


==Cut-scenes==

Here's one flaw you missed. The intro FMV is letterboxed. Unfortunately, when it runs, it forces your display into 1024x768 mode, which means it will appear to be windowboxed (black bars on all four sides) on a widescreen monitor.




== Grading ==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Stretched Europe map
Intro FMV is non-anamorphic widescreen.

Cranky's coverage estimate: 100%


BTW, what video card do you have? Depending on your video card, it might be possible for you to add 1280x720 to your available resolutions.


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PostPosted: 31 Jul 2007, 06:19 
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Joined: 28 Jul 2007, 21:33
Posts: 27


BTW, what video card do you have? Depending on your video card, it might be possible for you to add 1280x720 to your available resolutions.
Sorry, damn, i missread your template and i thought it said, don't count videos that has nothing to do with the story :oops:, well, i hope i weren't to much of a troublemaker, cause i got some other games i would like to report about :P
I got a 226BW and a Leadtek 7800GT..


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PostPosted: 01 Aug 2007, 01:25 
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i thought it said, don't count videos that has nothing to do with the story

Plot or narrative. The intro FMV isn't related to the story, but it is related to the narrative in that it helps establish the setting (Napoleonic-era Europe) and tone (militaristic) of the game. Basically, I'm saying that you shouldn't count things like company logo videos.

well, i hope i weren't to much of a troublemaker

Of course not. Your contributions are appreciated, and now we have one more game on the MGL with a detailed report.

I got a 226BW and a Leadtek 7800GT..

Here's a tutorial on adding custom resolutions to nVidia cards:
http://www.widescreengamingforum.com/forum/viewtopic.php?t=7682


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PostPosted: 02 Aug 2007, 18:13 
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Joined: 28 Jul 2007, 21:33
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[quote]
i thought it said, don't count videos that has nothing to do with the story

Plot or narrative. The intro FMV isn't related to the story, but it is related to the narrative in that it helps establish the setting (Napoleonic-era Europe) and tone (militaristic) of the game. Basically, I'm saying that you shouldn't count things like company logo videos.

well, i hope i weren't to much of a troublemaker

Of course not. Your contributions are appreciated, and now we have one more game on the MGL with a detailed report.

I got a 226BW and a Leadtek 7800GT..

Here's a tutorial on adding custom resolutions to nVidia cards:
http://www.widescreengamingforum.com/node/6998]I've already tried that, that's how i managed to try some extra resolutions but 1280x720 just won't work for me. It cuts of some from the right and when i started cossack 2 it crashed me back to the desktop, that is of none interest though, since my comp cant use it properly, it weren't the games fault. :x


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