Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 28 Nov 2007, 11:35 
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Joined: 01 Aug 2007, 16:44
Posts: 19
Some virus scanners get upset by UPX and generate annoying false positive reports whenever they encounter an UPX executable.


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PostPosted: 28 Nov 2007, 16:12 
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Joined: 11 Jan 2007, 14:46
Posts: 251
You only packed it because your "affraid" that someone disassemble it and see what it does to make their own patcher?


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PostPosted: 28 Nov 2007, 16:27 
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Joined: 11 Jan 2007, 14:46
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[quote]You only packed it because your "affraid" that someone disassemble it and see what it does to make their own patcher?


Nope, you can unpack a packed executable.

Plus the memory will still be the same. I'm not really concerned if someone disassembles it.

Just wondering why you should pack it then :roll:

EDIT: What games are you working on now btw? :D


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PostPosted: 28 Nov 2007, 22:57 
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Joined: 28 Nov 2007, 22:40
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it didn't work for me...
i changed de icon but the image is streched. i tried to run the widescreen fixer but nothing changed. there must be another problem because the only resolution show on the options is 800 x 600 and when i try to change the quality from med to hight de game close imediatly.
I have a 17" AOC monitor 1280 x 720, GF 6600 gt in a Athlon xp 3200.
Does anyone have an idea about it?
Thanks.


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PostPosted: 30 Nov 2007, 01:44 
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Joined: 28 Nov 2007, 22:40
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ops, sorry man, i was talking about battlefield 2.
i changed the icon, than run your program, but it didn't work.
Maybe there is another problem becouse the game doesn't gime other options beside 800 x 600.
Do u have any idea?
thanks


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PostPosted: 30 Nov 2007, 19:28 
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Joined: 28 Nov 2007, 22:40
Posts: 3
ok, let´s forget the resolution.
I changed the icon, run the widesreensaver, set the game and the aspect ratio, run the game and when i press ";", nothing hapens...
What am i doing wrong?
Thanks for suport.


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PostPosted: 02 Dec 2007, 10:46 
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Joined: 22 Aug 2007, 08:52
Posts: 3
I'm interested in how you're actually finding these memory offsets.

I guess you take a shot at a dark at when your FOV will be different (like entering a car) and run it by a memory scanner? Writing these kinds of programs is easy (it's basically a trainer when it comes down to it)


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PostPosted: 04 Dec 2007, 02:11 
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Joined: 09 Oct 2007, 02:05
Posts: 74
Hey Dopefish, any way to get this to work for other games like maybe MOTO GP 07

Thanks
RKip


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PostPosted: 04 Dec 2007, 12:13 
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Joined: 11 Jan 2007, 14:46
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Hey Dopefish, any way to get this to work for other games like maybe MOTO GP 07

Thanks
RKip


Moto GP 07 has native widescreen isn't it? Just look for the settings.exe file in the install folder? There's a different exe file to set the resolution and other settings if I remember correctly.


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PostPosted: 05 Dec 2007, 03:00 
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Joined: 22 Nov 2007, 00:03
Posts: 10
Yes, MotoGP '07 supports widescreen natively.

Patch the game with the official patch. You can do it without the patch as well, but the method is slightly different than listed below, and I only played it once before patching so I can't outline the 'unpatched' method.

Click the desktop shortcut and the MotoGP '07 launcher will open up. Click on 'Configure Game' > 'Advanced Video Mode Settings'. You can set Resolution, Refresh Rate and Antialiasing in there, along with Shaders, Post Filters and a couple other things I don't remember.


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