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 Post subject: rFactor - Bigger objects
PostPosted: 19 May 2008, 12:24 
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Joined: 19 May 2008, 11:38
Posts: 3


I have a doubt on the proportions and resolutions of the rFactor.

To major resolution smaller it is done quite ... it is normal. In on a screen of 50 " FULLHD 1920 × 1080 sees everything bigger that in 4320x900 with the same width of screen.

There are a few variables the files that are sice = (1,1) … what is this?

Might wheels manage to see equal of big? Is rFactor scalable? Is it possible to do that everything sees bigger?

I ask it because I would like to be able to see the wheels to a more real size in the lateral monitorsin my cockpit...





Thanks


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 Post subject: rFactor - Bigger objects
PostPosted: 20 May 2008, 00:10 
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Joined: 22 Sep 2007, 09:04
Posts: 21
HI esles... Well to start off.. I dont really understand what your asking.. So im just going to go forward and see if anything i say helps you...

Im guessing your saying that on the big screen it shows more of the track and surreounding layout then the lower resolution.. It is correct to a degree.. First off the differnt res's show things differnt cause of the ratios ect... My quesss is that your looking for the fov(field of view) adjustment... As you go to differnt screens and they show differnt field of views youll find you have to adjust to get just the right one you like.. As you get a smaller fov-- say 50degrees the area you see out of the car is smaller(from side to side) so the area in the screen will be bigger(such as tires, car body ect)... So if you raise the fov it will make the car smaler and open up the viewable on the sides of the car..

I have a th2d and run 3 19"ers.. My fov in rf is 57(in game its customize/display/vertical fov).... Now.. Also make sure you go into your setup config(its a exe in your rf folder called rfconfig... make sure you click on the mulityview if your running multiple screens... If you dont the ratio gets funky with cars right on your side vs one more out in front... Here is a link explaining it http://widescreengamingforum.com/node/#comment- Now that i think -- that might be more what you were trying to fix.. But either way-- hope this helps...


ps-- just re-read your post and wanted to say.. Actually having the wheels not all the out to to the side monitors is a good thing.. If you do a small fov-- so the tires woudl be all the way out----- you miss out on the advantage of seeing cars come up along side of you.. That is the real advantage of muliti screens... So with my 57fov i can see the car in a good ratio but also see cars pull up along side... Also be sure it takes time to get used to new fov.. So play with it and give it a try and time -- youll find your spot :)


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 Post subject: rFactor - Bigger objects
PostPosted: 20 May 2008, 08:54 
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Joined: 19 May 2008, 11:38
Posts: 3
HI esles... Well to start off.. I dont really understand what your asking.. So im just going to go forward and see if anything i say helps you...

Im guessing your saying that on the big screen it shows more of the track and surreounding layout then the lower resolution.. It is correct to a degree.. First off the differnt res's show things differnt cause of the ratios ect... My quesss is that your looking for the fov(field of view) adjustment... As you go to differnt screens and they show differnt field of views youll find you have to adjust to get just the right one you like.. As you get a smaller fov-- say 50degrees the area you see out of the car is smaller(from side to side) so the area in the screen will be bigger(such as tires, car body ect)... So if you raise the fov it will make the car smaler and open up the viewable on the sides of the car..

I have a th2d and run 3 19"ers.. My fov in rf is 57(in game its customize/display/vertical fov).... Now.. Also make sure you go into your setup config(its a exe in your rf folder called rfconfig... make sure you click on the mulityview if your running multiple screens... If you dont the ratio gets funky with cars right on your side vs one more out in front... Here is a link explaining it http://widescreengamingforum.com/node/#comment- Now that i think -- that might be more what you were trying to fix.. But either way-- hope this helps...


ps-- just re-read your post and wanted to say.. Actually having the wheels not all the out to to the side monitors is a good thing.. If you do a small fov-- so the tires woudl be all the way out----- you miss out on the advantage of seeing cars come up along side of you.. That is the real advantage of muliti screens... So with my 57fov i can see the car in a good ratio but also see cars pull up along side... Also be sure it takes time to get used to new fov.. So play with it and give it a try and time -- youll find your spot :)


Ok. First thanks for the replay.

My asking is dificult to splain even in my language ... spanish :shock:

I use 35ºFOV that for me it´s clouse to real... and I whant to see bigger everyting... to have the sense that the circuit it´s 1:1 scaled in my room... less field of view.. more sense of reality. :P

Thanks


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 Post subject: rFactor - Bigger objects
PostPosted: 21 May 2008, 21:06 
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Joined: 21 Apr 2006, 17:17
Posts: 643
The optimum field of view in rFactor will differ for each vehicle (be it modded or stock). It may also differ based on the track, and whether or not you have TrackIR.

You can set the FOV based any of these four criteria:
1. You can do what esles is doing and strive for life-size game elements on screen.
2. You can set the FOV so that the front wheels are just inside or just outside the bezels.
3. You can set the FOV so the the side-view mirrors are just inside or just outside the bezels.
4. You can set the FOV so that you can clearly see the apex of the sharpest corner before you turn in.


Open wheel cars are obviously very different than tin tops (cars with roofs) or open-cockpit sports cars, and will require different FOV settings. I keep a spreadsheet with all of my FOV values for each car and mod.

If you use a life-size FOV, you may want to edit your .plr file so that the steering wheel in-game is graphically removed from the screen.


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 Post subject: rFactor - Bigger objects
PostPosted: 06 Jun 2008, 00:55 
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Joined: 11 Dec 2007, 15:24
Posts: 15
You can also use the "seat adjustment" options in conjunction with the FOV setting to fine tune a view. The 4 possible settings are:

Adjust Seat Fore
Adjust Seat Aft
Adjust Seat Up
Adjust Seat Down

Note these adjustments are originally "unmapped" in the sim. You need to assign keyboard keys or controller buttons to them. See page 54 of the user manual for the list that contains them.

In combination with different FOVs for different cars, and using different seat adjustments, you can obtain just about any view you could ask for in rFactor with the TH2G.


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 Post subject: rFactor - Bigger objects
PostPosted: 10 Jun 2008, 16:51 
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Joined: 19 May 2008, 11:38
Posts: 3
Before my first post I tried FOVs... CAMs positions... etc... in Game and PLRs and Vehicles... but Is It imposible to see something like this with 4320x900?



The only way is to use 1024x768 in 50" Plasma TV >:(

Thanks


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 Post subject: rFactor - Bigger objects
PostPosted: 10 Jun 2008, 18:51 
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Joined: 21 Apr 2006, 17:17
Posts: 643
esles,

I really don't understand your problem; I get a view very much like that in rFactor.

Please post a screenshot of your rFactor with minimum FOV and your seat all the way forward, and then tell us what is wrong with it.


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