Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 05 Nov 2024, 01:37

All times are UTC [ DST ]




Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: 11 Jul 2008, 00:48 
Offline
User avatar

Joined: 14 Nov 2006, 15:48
Posts: 2356
OK. I should leave LC on. Got it.

Still confused about aiming. If my ping averages 50-150, where should I be aiming? Instead of mentally calculating distance, gravity, projectile speed, etc., should I be looking at other players' pings and try to figure out hitboxes? :?:


With lag compensation on you should not be thinking about too much. TF2 isnt a realistic game by any means, the way to be the best is stand in the right place and move around while aiming at the model and shooting like a mad man :P

Unless your using the rocketlauncher, thats when you can start thinking about things ;)


Top
 Profile  
 


PostPosted: 11 Jul 2008, 01:25 
Offline
Editors
Editors
User avatar

Joined: 12 Sep 2007, 19:14
Posts: 1560
OK. Will increase Mad-Man factor by 10 :lol:

Soldier and Demoman are my primary classes, though, so I guess I still need to think on occasion. :(

_________________
VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


Top
 Profile  
 
PostPosted: 11 Jul 2008, 02:48 
Offline
Insiders
Insiders
User avatar

Joined: 25 Jul 2004, 04:41
Posts: 365
You should be aiming at the model where you want to hit it. With server side registration there is no definitive way to aim for a sure hit if the server considers your opponents position data as the more accurate information to use. The only way to aim is to aim where you think you should and hope that the server agrees with your positioning data instead of your opponents.

In Quake3, the netcode is lagged (ever hear of the 'Unlagged' mod for Q3? It replaces Q3's netcode with something similar to Source's netcode) while source's netcode is Unlagged. You need to compensate for lag by hand in Q3 (lead your target).

BUT! When everyone's ping is both low (less than 50) and also STEADY (not fluctuating more than a few ms), Q3 feels more accurate and there are no funny instances of "shot around the corner" that you get with unlagged code. However, when your ping and your opponents ping are very different, and unsteady, then unlagged netcode is more "fair" all around.

Q3's lagged netcode has a better feel to it when everything is perfect (low and steady pings) but Sources unlagged netcode is more fair to laggy players when things aren't perfect, but you wind up with wonky situations that will leave you wanting to rip your hair out, but are in fact, technically correct.


Top
 Profile  
 
PostPosted: 11 Jul 2008, 08:42 
Offline
Editors
Editors
User avatar

Joined: 12 Sep 2007, 19:14
Posts: 1560
Well thanks to all for the tips. I guess I'll keep playing it the way I have been. Aim at the model, lead with rockets/stickies, etc.

Of course, I could always resort to the age-old proverb:

"When in doubt, build a sentry." :D

_________________
VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


Top
 Profile  
 
PostPosted: 11 Jul 2008, 20:55 
Offline
User avatar

Joined: 29 May 2006, 02:23
Posts: 873
I've taken up the task of trying to unlock the newer pyro guns, but...I see why this is now very annoying, I played a ton of CODUO and rifles only, sniper is a strong class for me! For some reason it was always off, now I know. What is Valve going to do to fix this?


Top
 Profile  
 
PostPosted: 11 Jul 2008, 23:26 
Offline

Joined: 06 Jun 2006, 08:56
Posts: 616
No friggin wonder it was so hard to get into this game coming from a twitch shooter (UT2K4) and doing insane shots, to TF2 and never friggin hitting ANYTHING!!!!!!!!!!!!!

_________________
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"


Top
 Profile  
 
PostPosted: 11 Jul 2008, 23:27 
Offline
Insiders
Insiders
User avatar

Joined: 25 Jul 2004, 04:41
Posts: 365
Fix what? If you are referring to the hitboxes shown in the video, scroll down and read the rest of the first page. Everything is working as Valve intends it to. It can be very frustrating at times though, I will admit :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group