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 Post subject: Mirror's Edge - Released
PostPosted: 25 Oct 2009, 05:38 
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Joined: 31 Jul 2006, 14:58
Posts: 1497
I should state the setup.

ATI Eyefinity with a single 5870 is what was used.
Q6600 @ 3.6ghz
4GB system ram

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 Post subject: Mirror's Edge - Released
PostPosted: 25 Oct 2009, 08:00 
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Joined: 14 Nov 2006, 15:48
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Mirror's edge with AA has never been playable for me. I pull like 40-70 FPS without it, 15-20FPS with 4x. This is with 720p resolution too..


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 Post subject: Mirror's Edge - Released
PostPosted: 25 Oct 2009, 09:37 
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Joined: 19 Apr 2008, 22:46
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Same here with a GTX260. Works great maxed out at 5040x1050, turning on AA kills my framrate instantly.


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 Post subject: Mirror's Edge - Released
PostPosted: 20 Nov 2009, 05:12 
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Joined: 20 Nov 2009, 04:56
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I guess this game is very picky about resolutions.. I can't get anything to show up on my left or right screens when trying to run at 5760x1080 no matter what settings I use in the hack.


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 Post subject: Mirror's Edge - Released
PostPosted: 20 Nov 2009, 21:32 
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Joined: 20 Aug 2009, 04:20
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4080x768 works with 2x anti aliasing. Also when i used to use 4320x900 i could get 2x AA. The only way i get 16xAA is when i use 1080p, But i hates not having surround.

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 Post subject: Mirror's Edge - Released
PostPosted: 21 Nov 2009, 10:25 
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Joined: 28 Jun 2009, 22:17
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4080x768 works with 2x anti aliasing. Also when i used to use 4320x900 i could get 2x AA. The only way i get 16xAA is when i use 1080p, But i hates not having surround.

16xAA :shock: ??

edit: ha ! just checked I guess you mean 16xCFAA which is labelled as 16xAA


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 Post subject: Mirror's Edge - Released
PostPosted: 22 Nov 2009, 02:30 
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[quote]4080x768 works with 2x anti aliasing. Also when i used to use 4320x900 i could get 2x AA. The only way i get 16xAA is when i use 1080p, But i hates not having surround.

16xAA :shock: ??

edit: ha ! just checked I guess you mean 16xCFAA which is labelled as 16xAA
Well what ever it is, it's the highest i can choose ingame. I havn't tried forcing anything in CCC yet though.

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 Post subject: Mirror's Edge - Released
PostPosted: 22 Nov 2009, 20:11 
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Joined: 20 Nov 2009, 04:56
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Ah. I figured out why it wasn't working for me.. it didn't work with the original 1.01 executable from the steam version.

I got a "modified" version of the 1.01 executable and now it works beautifully.


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 Post subject: Mirror's Edge - Released
PostPosted: 23 Nov 2009, 03:53 
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Joined: 28 Jun 2009, 22:17
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Well what ever it is, it's the highest i can choose ingame. I havn't tried forcing anything in CCC yet though.

ho! I forgot you were running an ATI card, can't be CFAA then :D
I now wonder what correspond to this "16xAA" in this game


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PostPosted: 22 Apr 2011, 16:10 
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Joined: 04 Nov 2008, 21:54
Posts: 70
I can't get this game to work with triplehead 5040x1050@57hz.

I'm using winXP, GTX580 with 270.61 drivers and have steam version of the game.
I applied modified v1.1 exe and have Racer's FOV hack v1.1 with aspect 4.8 and FOV 0.0135. Auto Enable or not, same result.
If I select 5040x1050 ingame, all I see is black screen. If I put it into the config file, game crashes.

4320x900 works fine but I don't want to play at inferior resolution. I have already done that years ago when ME was released and now I want to max it.

Is this a problem with 57hz or nvidia drivers?


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