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 Post subject: Civilization 5
PostPosted: 19 Feb 2010, 15:54 
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Joined: 14 Nov 2006, 15:48
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Frak yes.






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 Post subject: Re: Civilization 5
PostPosted: 19 Feb 2010, 17:16 
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Joined: 21 Aug 2007, 23:19
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What is this I don't even...


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 Post subject: Re: Civilization 5
PostPosted: 19 Feb 2010, 17:29 
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Joined: 14 Nov 2006, 15:48
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What is this I don't even...


Those archers are bigger than the trees.


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 Post subject: Re: Civilization 5
PostPosted: 19 Feb 2010, 19:18 
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Joined: 24 Jun 2005, 22:58
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Those archers are bigger than the trees.

And did you also complain in Civ1 that all units were squares? :roll:


It'll be a nice one to look forward to for many people I'm sure. For me, I'll probably wait until a weekend deal on Steam or even longer until it's really cheap. €10-15 sounds about right, just like what I just got Civ4 for.


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 Post subject: Re: Civilization 5
PostPosted: 19 Feb 2010, 21:07 
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Joined: 07 Jul 2007, 23:55
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I hope they mitigate the city dependency.


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 Post subject: Re: Civilization 5
PostPosted: 19 Feb 2010, 21:33 
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[quote]Those archers are bigger than the trees.

And did you also complain in Civ1 that all units were squares? :roll:
Just fraking around, I have never played any Civ game but I am looking forward to trying this one out.


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 Post subject: Re: Civilization 5
PostPosted: 20 Feb 2010, 08:29 
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Joined: 09 Aug 2006, 14:17
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Exciting.

I was worring after the console one.


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 Post subject: Re: Civilization 5
PostPosted: 20 Feb 2010, 17:46 
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Insiders
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Joined: 07 Nov 2005, 04:16
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And did you also complain in Civ1 that all units were squares?

It works on an abstract level. The units aren't squares - they're just represented on the map by squares, because the actual units wouldn't be directly visible on a world map. Truthfully, Civ 3 and onwards totally killed the immersion factor by having fully animated units that tower over cities and mountains. Not to mention developing the gameplay to the point where you *have* to think about it in terms of game rules, rather than an abstraction of re-creating the course of human history.


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 Post subject: Re: Civilization 5
PostPosted: 20 Feb 2010, 20:03 
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Joined: 13 Oct 2003, 05:00
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Any chance of some 4:3 and 16:10 comparison shots?


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 Post subject: Re: Civilization 5
PostPosted: 20 Feb 2010, 20:04 
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Any chance of some 4:3 and 16:10 comparison shots?

Not for like a year when someone can actually play it ;)


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