Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 27 Nov 2024, 05:38

All times are UTC [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: TH2Go & DCS:Black Shark?
PostPosted: 13 Dec 2008, 20:23 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
Anyone have a chance to get the new KA-50 helo simulator DCS:Black Shark? (I'm looking at you Jkeefe! :D )

I'm most curious if they've solved the FOV cockpit issue that plagued LOMAC.

I'm sure I'll buy it anyways just to support anyone doing serious flight sim developement.... but I pray this was fixed.

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 


 Post subject: TH2Go & DCS:Black Shark?
PostPosted: 17 Dec 2008, 00:50 
Offline

Joined: 28 Feb 2007, 15:34
Posts: 104
http://www.youtube.com/watch?v=uL9dLB_5dT0

http://forums.eagle.ru/showthread.php?t=34832

Everything is optimized for Th2Go for release. There will even be a 3-viewport mode where each of the 3 screen sections render seperately with no distortion.

:cheers


Top
 Profile  
 
 Post subject: TH2Go & DCS:Black Shark?
PostPosted: 11 Aug 2009, 17:52 
Offline
Editors
Editors
User avatar

Joined: 06 Nov 2008, 01:08
Posts: 1898
Patch 1.01 is out but its still impossible to launch the game at 5040x1050 (menu is "invisible"), how hard could be to fix this issue ? :? Awful


Top
 Profile  
 
 Post subject: TH2Go & DCS:Black Shark?
PostPosted: 14 Aug 2009, 04:57 
Offline

Joined: 28 Feb 2007, 15:34
Posts: 104
they have indicated it was too late to fix for 1.01 but will be fixed for 1.02


Top
 Profile  
 
 Post subject: TH2Go & DCS:Black Shark?
PostPosted: 14 Aug 2009, 11:09 
Offline
Editors
Editors
User avatar

Joined: 06 Nov 2008, 01:08
Posts: 1898
they have indicated it was too late to fix for 1.01 but will be fixed for 1.02


Thans for the info :P


Top
 Profile  
 
 Post subject: TH2Go & DCS:Black Shark?
PostPosted: 30 Aug 2009, 23:30 
Offline

Joined: 03 Jun 2006, 04:38
Posts: 135
Bought this game today and man is it rough. Very spartan and hard to figure out control and config menus. The 3.75 FOV seems to have your nose right on the dash. What FOV settings are you guys using? I'm just at the 3.75 default for now but it's not right. I would surely appreciate any tips or configs that anyone has that has been playing this game for a while!


Top
 Profile  
 
 Post subject: TH2Go & DCS:Black Shark?
PostPosted: 31 Aug 2009, 01:06 
Offline
Editors
Editors
User avatar

Joined: 06 Nov 2008, 01:08
Posts: 1898
Bought this game today and man is it rough. Very spartan and hard to figure out control and config menus. The 3.75 FOV seems to have your nose right on the dash. What FOV settings are you guys using? I'm just at the 3.75 default for now but it's not right. I would surely appreciate any tips or configs that anyone has that has been playing this game for a while!


Yes, GSENN posted this sometome ago, and it works perfectly :

[quote]For the 1 camera view there should be a tweak guide in BlackShark's manual that shows you how to adjust your FOV to avoid the "squashing" you're talking about. The devs spent lots of time with TripleHead2Go for this title, and optimizing for 1 camera view for Th2Go was also taken into strong consideration.
Funny you should mention that..

Turns out I was a little premature with regards to the '1camera' FOV

URZE over at http://forums.eagle.ru/ posted this

Code:
..Eagle DynamicsKa-50ConfigViewview.lua
   
   -- Camera view angle limits {view angle min, view angle max}.
   CameraViewAngleLimits = {}
   CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 140.0}
   CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0}
   CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 120.0}
   CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 120.0}
   CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 120.0}
   CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0}
   CameraViewAngleLimits[PlaneIndex.iA_10] = {5.0, 120.0}
   CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 140.0}
   CameraViewAngleLimits[PlaneIndex.iKA_50] = {20.0, 120.0}
   
   In the view.lua text file there is a line for the KA-50's view angles min and max..
   
   Change the max from 120.0 to 200.0 to increase the view angle.


Which in turn pulls the view back a bit..

i.e. you dont feel like you have your chin on the gun sight..

After that change use the ingame zoom keys to adj the location of your point of view (POV)..

I didn't look into much because I use TrackIR that zooms your POV by simply moving your head..

But these zoom 'keys' seem to move the location of the POV start point..

Which affects the POV start point when using TrackIR..

I tried it and it looks great!!

The '1camera' view is now very usable..

But at a big cost!

It really does make your vid card work hard!

Just about brought my GTX280 to it knees! ;)

Here are Shrubbo's before and after pictures..

Before


After


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group