Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 05 Nov 2024, 12:56

All times are UTC [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Rise of the Argonauts
PostPosted: 30 Dec 2008, 21:17 
Offline

Joined: 25 Dec 2008, 20:27
Posts: 10


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: Incomplete
4k Grade: Incomplete

Read Full Detailed Report - Rise of the Argonauts

Rise of the Argonauts is a 3rd person action RPG brought to you by Liquid Entertainment (who also made the nice warcraft clone, Battle Realms, in 2001) in the last month of 2008. Throughout the game you will meet other characters who will join you as argonauts. They will stay with you on your ship. When you leave the ship, you can pick who you want to accompany you. This is similar to games like KOTOR and Mass Effect. This game received above average review scores. Some people have complained that the game has way too many dialog and not enough action. I think that's not fair. While, there are some strange design choices (which works better on a console than PC) in the game but overall it's still enjoyable.


4:3


16:10


16:9


21:9


3x1



Last edited by dental on 06 Feb 2016, 04:25, edited 5 times in total.
Edit


Top
 Profile  
 


PostPosted: 30 Dec 2008, 21:28 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Does the game have any ingame rendered cut-scenes? Also, what about 1280x800 resolution?

Calculated grade: C
Potential grade: C+

Minor unresolved issues:
See above

CCE: 99%

Vert - gameplay and lack of several key resolutions are consequential flaws


Top
 Profile  
 
PostPosted: 26 Feb 2010, 21:14 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
This is probably one of those "Vert+" 16:9 games that look and feel pretty OK in widescreen, in spite of not being Hor+.
Cut-scenes and dialog scenes never look "cut off" in 16:9, and the wider FOV in combat mode makes 4:3 gameplay feel zoomed out.
Just sayin'.

4:3, combat


16:10, combat


16:9, combat


==Supported resolutions==
1280x800 and 1440x900 confirmed working (natively).
1280x768 and 1680x1050 confirmed working (through .ini edit).

==Cut-scenes==
Real-time rendered cut-scenes are Vert-.
4:3


16:10


16:9


3x 16:10


==Surround gaming support==
Like for widescreen, some res's require manual input, and some are ready to be picked from the options menu.
Screen change is Vert- anyway.
1024x768


4320x900






Top
 Profile  
 
PostPosted: 06 Mar 2010, 22:16 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Calculated grade: C
Potential grade: C+

Minor outstanding DR omissions:
Is 1920x1200 supported, and how?

Vert - is a consequential flaw.

CCE: 99.5%


Top
 Profile  
 
PostPosted: 08 Mar 2010, 19:06 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
1920x1200 supported through .ini edit.


Top
 Profile  
 
PostPosted: 09 Mar 2010, 04:09 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Calculated grade: C+

Vert - is a consequential flaw.

CCE: 100%


Top
 Profile  
 
PostPosted: 30 Nov 2015, 16:05 
Offline
Insiders
Insiders
User avatar

Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany
New Screens & Solution HOR+ see DR.

_________________
CZARMAN aka 彼得爸爸


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group