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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 11:15 
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(Damn power outtages, feels like I wrote this post a dozen time)

Frag, thanks for the language key. In Vista64 it goes:
HKLMSoftwareWow6432NodeEA GamesBurnout Paradise

How anyone can say the handbrake is usable at all in this game has clearly not played the PC version using it.
Or just figured it all out :roll:
-Left Ctrl (E-brake) is for u-turns and emergency stops. Comes in very handy for gus like me who really miss a rotating minimap in races :oops: Try Power Parking to get the hang of it.
-in curves however you should ony use touches of Z while still holding A (or S and W for WSAD, which is not very practical, hence the default bindings). You "add breaking" to your going forward. This way you can steer quite precisely in the sharpest turns, avoid obstacles - and never let go of the throttle or lose your boost combo :cool:

Warp system - that'd ruin the game imho. How would you catch a glimpse of something unexpected while exploring if you just constantly teleported from junkyards to race starts ? Crossing the entire map is pretty quick, too. And the Road Rules timer makes it fun.

The only thing I really miss is a rotating minimap for races... I get lost in crossroads so easily... The turning lights and flashing street signs help a bit though, now that I know what to pay attention to. For me it's another nice detail, not a broken feature at all.

Maherie... if you just go from race to race and unlock your first licenses and cars in no time, then yes, it goes old pretty quick. This is not Need for Speed though - think Midtown Madness meets FlatOut, with GTA-like rules : explore and do what you want, including (but not limited to) racing. If having a whole city-large playground with loads of different ways to have fun doesn't appeal to you, then I'm sorry for you :)


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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 12:35 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
I didn't know so many used keyboard for racing games... it's pretty much the only genre I use a controller for. Given how analog the movement is, I imagine it is pretty difficult... but I give you guys props for being so hardcore 8)


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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 14:33 
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Joined: 02 Jan 2006, 18:49
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No problem scav, I guess you got the language fixed then? I meant that the E brake is not really useful while at speed in a race. Yes, it does come in handy for U turns whilst driving around, but I don't give them credit for that because it's only because the cars don't steer worth a damn while going slow that it's useful at all.

And I DO turn that way, tapping S (not Z LOL) whislt turning to slide/align where needed combined with tapping boost to keep her straight. Still way less controllable than other arcade racers though. Even though GRID has more SIM-like elements, I can actually steer better in that game.

And I don't mean warping to Junk yards so much as just having the option to swap cars at the race starting point if you want to. You still have to drive to all the event starting points, which there are way more of than the measly 5 junk yards anyway. So I don't see that having that option would drastically change how much you drive around. You'd also still be driving around looking for unlocked cars to shut down too.

Oh man, you are so right about the non aligning minimap. Don't know how I could have forgotten that one. It's amazing how a little thing like a map showing your direction of travel upside down, meaning just reversing the direction of turn from what you see on it, still results in turning the wrong way.

I just had a bit of a thrill racing the Uberschall 8 I unlocked tonight. Holy cow is that thing fast, Ultrasonic as the name translates (if you spell it correctly). I did the last race showing unchecked on the map with it to end tonight's session. I had to change the TOD to Sunrise to do it, even though I skipped out on the bad boys and took my own route. If you race one of those everyone else pretty much has a car so fast you can't let up, even if you take a freeway route and they stay on the roads.


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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 17:21 
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I gotta agree, the whole vehicle selection is a mess. To be able to choose from a list before a race starts would be a *huge* improvement...

"Tapping boost to keep her straight" ?? BP's boost is not quite your usual nitro. You don't tap the key. You abuse it :lol: or else your boost is bound to deplete. Boost affects your speed (from "too fast" to "way too fast") but not the physics really, unlike in FlatOut.

StingingVelvet : as far as I'm concerned, experience sure helps, but I never felt the need to use anything else than a keyboard in racing games. Top that with my personal hatred for consoles and their stinky gamepads, and yeah, you can probably call me 'hardcore' in a way, as in "Talibans are hardcore" :lol: :oops:


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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 18:47 
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I'll give you that GRID is similar in how the cars slide a bit, but entirely different in being able to fine tune the steering sensitivity and the way the brakes work. OMG the brakes are WAY different. In GRID the cars steer more sluggishly when braking and the handbrake works way better, so long as you only lightly tap it. The cars also steer plenty sharp enough in GRID without braking at all.

How anyone can say the handbrake is usable at all in this game has clearly not played the PC version using it. I have considered changing my bindings as you say though. However that makes it rather obvious that the handling in this game is in fact very different, because I have been able to use W,A,S,D with virtually every racing game I own.

*In my Googling I found the turn signals on the back of your car flash when the turn signal sound warns you of a crucial turn in race events. The problem is it's VERY hard to see, so hard you have to take your eyes off the road and look hard for it. It basically just shows as a slightly brighter red on the tail lamp already lit. I've also read it doesn't work at all if you've been rear ended.

What they SHOULD have done is make an actual separate amber lamp specifically for use as a turn signal, and make it noticeably bright. It should be noticeable enough that you can see it flash without looking directly at the back of the car. Turn signal sound and lamps should also be optional, for those whom don't want the aid.


What I'm saying is dont think as the break as a break, think of it as the E Break, Rebind S to what ever you use for EBreak in other games where your supposed to pull the Ebreak going around the corners (such as GRID (aside from the supercars) NFS, MC, FO ect.

They also show the flashing street sign on the HUD at the top when your supposed to turn I believe. I mean I think they do I recall seeing it flashing, but I never use that shitty system, It always makes you go a slow way.

"Tapping boost to keep her straight" ?? BP's boost is not quite your usual nitro. You don't tap the key. You abuse it :lol: or else your boost is bound to deplete. Boost affects your speed (from "too fast" to "way too fast") but not the physics really, unlike in FlatOut.


Gota boost more than 70% of the race :)


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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 22:25 
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Joined: 08 Dec 2006, 06:01
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Gota boost more than 70% of the race :)

"Tapping boost to keep her straight" ?? BP's boost is not quite your usual nitro. You don't tap the key. You abuse it :lol: or else your boost is bound to deplete. Boost affects your speed (from "too fast" to "way too fast") but not the physics really, unlike in FlatOut.

Although what I found in my 40+ hours of playing it, was that if you cut the boost halfway through a turn and then punch it (even if you have a little left) when you're almost out of it, you can navigate every turn in the game incredibly easily.


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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 23:36 
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Joined: 14 Nov 2006, 15:48
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Woo obtained all of the billboards.



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 Post subject: Burnout Paradise
PostPosted: 11 Feb 2009, 23:55 
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Joined: 02 Jan 2006, 18:49
Posts: 913
LOL, you guys are boost addicts. And to think I was accused of using too much boost in a NFS: MW Burger King Challenge video I made. Had an awesome barrel roll in it though.

I have a video of a race win with the Oval Champ using no boost the entire way, and it has a fair amount of turns in it. I'm about to make another using the Uberschall 8 on a course I've already had two wins on using minimal boost. It's probably doable with no boost at all if you get a few takedowns at the start.

I guess I have a different mindset than you guys do, and perhaps not as good vision being 50. However I do get lag noticeable enough to affect the car's reaction time when there's lots of crashes up ahead, so I tend to race cautiously regarding speed. The black smoke from the crashes doesn't help either. LOL

The way I see it, if you race like a hare, it's often too hard to see traffic and obstacles in time. I like to reserve my boost for where I need it (regaining speed after a crash, long straight sections where high speed is risk free, etc). Oh, and the boost depletion thing is really only a problem on slower race cars where it has to be used in one shot and normal speed is too slow.

No matter how you say it Da Fox, it still comes back to not having the same handling as GRID (save for similar slipperiness), when the brakes work way different.

We somewhat agree on how the controls have to be worked to carve a turn, I just don't feel precise drifting whilst demo derby racing is necessarily a happy marriage of game elements.

I tried rebinding via swapping Space with S. It was OK whilst racing, except that driving around it drove me mad due to forgetting I had to use Space for reverse.

Your stats are pretty good. I'm only at 60% completion with 26 hrs and 77 to go to get the Elite license.


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 Post subject: Burnout Paradise
PostPosted: 12 Feb 2009, 17:11 
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Woo obtained all of the billboards.

w00t ! Didn't find all events ! Bwahahahahah :P

I'm much farther from the Elite license, but I've got 399 smashes... Will do my best to refrain from peeking at user-made maps :oops:


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 Post subject: Burnout Paradise
PostPosted: 12 Feb 2009, 20:20 
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Didn't find all events ! Bwahahahahah :P


Hehe whats worse is that I still have not found the last drive through. Considering all that you have to do is drive by it, even in a race, thats pretty insane.


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